ue_create_cloner
Creates a ClonerEffector actor to instance a mesh in a layout pattern (grid, linear, etc.) within Unreal Engine.
Instructions
Create a ClonerEffector actor that instances a mesh in a layout pattern. Requires the ClonerEffector plugin to be enabled.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| z | No | ||
| label | No | ||
| layout | No | Grid | |
| count_x | No | ||
| count_y | No | ||
| count_z | No | ||
| spacing | No | ||
| mesh_path | No | /Engine/BasicShapes/Cube |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |