rig_from_scratch
Create a custom armature and bone chain from zero, attach it to a mesh, and optionally auto-weight for animation.
Instructions
Buat armature dan rantai tulang dari nol lalu ikat ke mesh. Multi-tulang di background memerlukan bobot manual.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bones | No | ||
| auto_weight | No | ||
| object_name | Yes | ||
| armature_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |