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Grinv

steam-games-mcp

by Grinv

Get a player's wishlist

get_wishlist
Read-only

List a player's Steam wishlist appids sorted by priority using their SteamID64. Requires a public wishlist and profile; use resolve_vanity_url for vanity names.

Instructions

List the appids on a player's Steam wishlist (sorted by their priority) by SteamID64. Works without a key, but only if that player's wishlist/profile is public — otherwise it returns found:false. Items carry no names; use get_game per appid for details. Convert a vanity name with resolve_vanity_url first.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
steamidNo17-digit SteamID64. Omit to use the STEAM_ID configured on the server. Convert a vanity/custom URL name with resolve_vanity_url first.
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare readOnlyHint=true and openWorldHint=true, but description adds key context: no key needed, public vs. private behavior, items carry no names (use get_game), and default behavior when steamid omitted. No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, first sentence front-loads main purpose. Every sentence adds value: returns condition, naming limitation, and prerequisite. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with one optional parameter and no output schema, description fully covers return behavior (found:false), need for secondary tool (get_game), prerequisite (resolve_vanity_url), and default parameter behavior. Complete and self-contained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema covers parameter with pattern and description. Description adds meaning: 'Omit to use the STEAM_ID configured on the server' and 'Convert a vanity name...first.' This provides default behavior and prerequisite info beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states 'List the appids on a player's Steam wishlist (sorted by their priority) by SteamID64.' The verb 'List' and resource 'appids on a wishlist' are specific, and the tool is distinct from siblings like get_owned_games or get_recently_played.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states when to use: 'Works without a key, but only if that player's wishlist/profile is public — otherwise it returns found:false.' Also gives alternative guidance: 'Convert a vanity name with resolve_vanity_url first.'

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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