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Compare two players' libraries

compare_players
Read-only

Find games two Steam players both own, with each player's playtime. Compare full libraries to surface shared titles ranked by combined playtime.

Instructions

Find games two players both own, with each one's playtime — 'what can my friend and I both play', 'do we have anything in common'. Checks each player's FULL library to find every shared game, unlike get_owned_games which caps its own list at the top 50 by playtime — but the returned list here is itself capped at the top 50 shared games by combined playtime (check returned vs shared_count). Requires STEAM_API_KEY and both profiles' game-details to be public — otherwise it returns found:false. Omit steamid to compare against yourself (STEAM_ID).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
steamidNo17-digit SteamID64. Omit to use the STEAM_ID configured on the server. Convert a vanity/custom URL name with resolve_vanity_url first.
other_steamidYesThe other player's 17-digit SteamID64 to compare against. Convert a vanity/custom profile name with resolve_vanity_url first.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Install Server

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint/openWorldHint annotations, the description discloses the full-library scanning behavior, the returned-list cap at top 50 by combined playtime, the need to compare `returned` vs `shared_count`, and the self-compare behavior when steamid is omitted. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, each packed with distinct value: purpose, comparison/limitation, prerequisites and self-compare. Front-loaded with the primary purpose, no wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity and existing schema/annotations, the description fully covers selection, behavior, limitations, and edge cases (self-compare, public-profile requirement). The output schema likely handles return-value details, so the description is complete enough.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description repeats the self-compare idea already in schema ('Omit to use the STEAM_ID configured on the server') but adds no new parameter syntax or format details beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb: 'Find games two players both own, with each one's playtime'—clearly identifying the resource (two players' libraries) and differentiating from sibling get_owned_games. It also quotes user intents ('what can my friend and I both play'), making the tool's purpose unmistakable.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explicitly contrasts with get_owned_games, noting this tool checks full libraries while that caps at top 50, helping agents choose the right tool. It states prerequisites (STEAM_API_KEY, public profiles) and the failure condition (found:false), giving clear when-to-use and when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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