Steam MCP Server
Related Servers
Alternatives to Steam MCP Server
No user-submitted related servers found.
Related Servers
- AlicenseAqualityCmaintenanceIntegrates with Steam Web API to enable querying user profiles, game libraries, store data, and community features like reviews and workshop items.16MIT
- AlicenseAqualityAmaintenanceEnables AI assistants to query Steam profiles, libraries, achievements, store data, and reviews via the Steam Web API.152MIT
- AlicenseBqualityCmaintenanceProvides tools for interacting with the Steam Web API to access player profiles, game libraries, achievements, statistics, inventories, and game information through natural language.3458 npm5MIT
- AlicenseNot gradedqualityDmaintenanceProvides Steam Web API integration for querying owned games, player achievements, app news, and store details. Part of the Pipeworx MCP gateway enabling natural language queries to Steam data.3 npmMIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to recommend Steam games from natural language by searching games, finding similar titles, filtering by tags and platform, and retrieving detailed game metadata.1MIT
- AlicenseAqualityBmaintenanceExposes Steam Web API tools as MCP resources for Claude Code, Claude Desktop, and Gemini CLI, enabling profile lookups, game searches, achievement tracking, and more.118 npm1MIT
TDQS
Scored across 25 tools
Most tools have clearly distinct purposes, and the descriptions aggressively cross-reference each other ('use get_items instead', 'for X use Y'), which makes correct selection practical. However, there are tight clusters that could cause misselection: three achievement tools (get_global_achievements / get_game_achievements / get_player_achievements), two review tools, two front-page tools (get_specials / get_featured), and two game-finding tools (search_games / discover_games) — the boundaries are explained but an agent skimming could easily grab the wrong one.
All tool names are snake_case and follow a predictable get_<resource> convention for 20 of 25 tools (get_game, get_prices, get_wishlist, get_owned_games). The five exceptions (search_games, discover_games, resolve_vanity_url, find_friends_who_own, compare_players) use descriptive action verbs that match their non-trivial operations, forming a coherent secondary pattern rather than a random deviation.
25 tools puts this at the top of the 'heavy' range, but the server spans two genuinely distinct domains — store browsing/discovery (12 tools) and player/social data (13 tools) — so each tool plausibly earns its place. It is slightly over the ideal size and could benefit from consolidation (e.g., get_specials folded into get_featured, get_prices into get_items), but the two-domain structure keeps it navigable.
For a read-only Steam data server, the surface is remarkably complete: store search, details, pricing, reviews, trends, news, achievements, discovery, and player-side coverage including wishlists, friends, owned games, shared libraries, bans, and recommendations. There are no dead ends — search_games feeds appids and resolve_vanity_url feeds SteamIDs. Minor gaps exist: no market/workshop data, no bulk profile summary lookups, and discover_games' popularity-first scan is a documented practical limitation.