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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
ITAD_API_KEYNoOptional IsThereAnyDeal API key to enable catalog-wide deal and price history tools. Get one at https://isthereanydeal.com/apps/
STEAM_API_KEYNoOptional Steam Web API key to enable player profile, owned games, achievements, etc. Get one at https://steamcommunity.com/dev/apikey
STEAM_COUNTRYNoOptional two-letter country code for store price region (e.g., 'US')
STEAM_LANGUAGENoOptional store language (e.g., 'english')

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}
prompts
{
  "listChanged": true
}
completions
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
search_gamesA

Search the Steam store by title — term can be partial or approximate, not an exact match; returns matches with their appid (needed by the other game tools), price, Metacritic score and platforms. No API key required.

get_gameA

Get full store details for one game: description, price/discount, genres, platforms, release date, developers/publishers, Metacritic, age rating, DLC and PC requirements. Identify the game by appid (from search_games) OR by name — a title is resolved to the closest store match. No API key required.

get_game_reviewsA

Get the review summary (score label, positive/negative counts, %) and a few recent reviews for a game by appid. Review text over 600 characters is truncated. For long-term trend instead of a snapshot, use get_review_histogram. Get the appid from search_games. No API key required.

get_review_histogramA

Get how a game's reviews trend over time by appid: a long-term history (rollup_type reports each entry's granularity, e.g. 'week' or 'month', chosen server-side by Steam; capped at the most recent 24 entries) and the recent per-day breakdown (capped at the most recent 30 days), each with positive/negative counts and positive %. Good for 'are reviews improving / did an update hurt reception'. For a current summary and example review text instead of a trend, use get_game_reviews. Get the appid from search_games. No key.

get_pricesA

Get current price and discount for a batch of games by appid in one call — efficient for checking a whole list (e.g. a wishlist) for deals. Handles up to 500 appids; if you also need review %, hardware compatibility or tags, use get_items instead (max 100 appids). Rows come back in the same order as the given appids, one per id (unavailable ones marked available:false, never dropped). Each row has the final/initial price and discount_percent (or is_free). No API key required. Get appids from search_games or get_wishlist.

get_specialsA

List games currently on special (discounted) on the Steam store front page, with the discount % and original/final price. For ALL catalog discounts (not just the front page), use discover_games with min_discount. No API key required.

get_featuredA

Get the Steam store's featured sections: specials, top sellers, new releases and coming soon (each a list of games with appid and price), all in one call — for a general 'what's on the store front page' overview. For just current discounts use get_specials (lighter), or discover_games for catalog-wide deals with filters. No API key required.

get_game_newsA

Get recent news / patch notes for a game by appid (title, date, author, excerpt, link). An unknown/unassigned appid comes back as an empty list rather than an error, the same as get_global_achievements. Get the appid from search_games. Works without an API key.

get_global_achievementsA

Get the global unlock percentage of each achievement in a game by appid — how rare each achievement is across all players. Returns each achievement's internal name and its unlock percent (no display names/descriptions — for those, use get_game_achievements), most-common first, capped at the first 200 (check returned vs count — most games have far fewer). An unknown appid, or one with no achievement schema (e.g. a DLC/soundtrack), comes back as an empty list rather than an error, the same as get_game_news. Get the appid from search_games. Works without a key.

get_itemsA

Get price/discount, review % (positive), hardware compatibility, popular user tags and release date for a LIST of games by appid in ONE keyless call. The efficient way to price-, rating-, tag- and compat-check a wishlist or library without a request per game. For a bigger batch (up to 500 appids) when you only need price, use get_prices instead. An unknown/invalid appid comes back as its own row marked available:false (never dropped from the list), same as get_prices. Each item carries four compatibility fields, each verified/playable/unsupported/unknown: steam_deck (Steam Deck), steam_os (SteamOS in general), steam_machine (the Steam Machine console specifically), and steam_frame (Steam Frame VR headset); a vr_support flag (none/supported/required — distinct from steam_frame, which is a Steam Frame HARDWARE compat rating, not whether the game itself has a VR mode); a tags list (top user tags like 'Roguelike', 'Souls-like', most-relevant first); a clickable store_url to the game's Steam page; and, when on sale, discount_end (ISO UTC time the discount expires — for 'how long is this deal valid'). To find NEW games by filter (discount, rating, tags, compat) instead of pricing a list you already have, use discover_games instead. Get appids from search_games / get_wishlist / get_owned_games.

discover_gamesA

Find games across the whole Steam catalog (keyless), filtered by ANY combination of: discount (min_discount — for 'what's on sale'), release recency (released_after / released_within_days — for 'new games'), hardware compatibility (steam_deck for Steam Deck, steam_os for SteamOS in general, steam_machine for the Steam Machine console specifically, steam_frame for the Steam Frame VR headset), native OS build (platform — windows/mac/linux), review quality (min_review / min_reviews), and user tags (tags — e.g. ['Roguelike', 'Deckbuilding'] for 'games like X'). Each result returns price/discount, review %, all four compat statuses, a vr_support flag (none/supported/required), popular tags, a clickable store_url, discount_end (when a deal expires) and release date in one call. Examples: '>80% off with 90%+ reviews' → set min_discount + min_review; 'recent well-reviewed games that run on Steam Deck' → set released_within_days + steam_deck + min_review; 'roguelike deckbuilders on sale' → tags:['Roguelike','Deckbuilding'] + min_discount; 'games that run on the Steam Machine' → steam_machine; 'games that run on SteamOS' → steam_os. No appids needed — unlike get_items, which prices a list you already have. For 'games like X' from a SINGLE named title, get its tags via get_items and pass them here; for taste inferred from the player's WHOLE library instead, use get_recommended_games (key-gated). Note: min_discount is filtered server-side, and setting released_after/released_within_days also excludes not-yet-released games server-side — but the actual date cutoff, plus compat, platform, review and tag filtering, have no server-side support in the Steam catalog API, so those are scanned popularity-first and applied afterward over that same window — great for popular titles; a niche match may fall outside the top count (raise count for stricter filters).

get_current_playersA

Get how many people are playing a game right now (live concurrent player count) by appid. Get the appid from search_games. Works without a key. Errors clearly if the appid is unknown/invalid rather than returning a null count.

get_followed_gamesA

List the games a player 'follows' on the Steam store, by SteamID64 — a lighter opt-in (get sale/update notifications) that's separate from the wishlist; many players follow more games than they wishlist. Works without a key, but only if that player's follows/profile are public — otherwise it returns found:false. Returns appids + store_url only (no price/name), capped at the first 200 (check returned vs total); pass the appids to get_items for price, review % and compat. Convert a vanity name with resolve_vanity_url first.

get_wishlistA

List a player's Steam wishlist by SteamID64. Works without a key, but only if that player's wishlist/profile is public — otherwise it returns found:false. By default returns a light list of appids (sorted by priority, no names), capped at the first 100 (check returned vs total). Set include_details for full store cards in ONE call (name, price/discount, review %, Deck/SteamOS/Machine/Frame compat, vr_support, tags, release) — no need to follow up with get_items. Narrow it in the SAME call with tags (e.g. ['Metroidvania']), platform (NATIVE windows/mac/linux build), steam_deck / steam_os / steam_machine / steam_frame (Proton compatibility — distinct from a native build), min_review and min_discount / on_sale_only, or country / language (the light appid list carries no price, so setting either implies include_details too) — these are applied before the output cap (the detailed card list returns at most 60 items), so a deeply-discounted niche match past the display cap is never hidden by it (e.g. 'top metroidvanias on my wishlist with a good discount and reviews' → tags:['Metroidvania'] + min_discount + min_review). Results ranked by discount when a discount filter is set, else by wishlist priority; matched reports the pre-cap count. Steam itself only attaches store data to roughly the first 100 wishlist entries per call — on a bigger wishlist, enriched reports how many of total got checked, and note explains when some were skipped (their filter/price data isn't available at all, not that they don't match). Convert a vanity name with resolve_vanity_url first.

get_game_achievementsA

List a game's achievements by appid with their names, descriptions, hidden flag and global unlock % (rarity), in the game's own definition order (capped at the first 200; check returned vs total — most games have far fewer). Requires STEAM_API_KEY (the achievement schema needs a key). For just the rarity by internal id without a key, use get_global_achievements; for a few named highlights, see get_game's achievements_highlighted; for a specific player's own unlock progress instead of the catalog-wide list, use get_player_achievements. Get the appid from search_games.

resolve_vanity_urlA

Convert a Steam custom (vanity) profile name — the part after /id/ in a profile URL — into the 17-digit SteamID64 that the player tools need. Requires STEAM_API_KEY. Returns found:false if the name doesn't resolve to a profile.

get_friend_listA

List a player's Steam friends by SteamID64: name, online state, current game and how long they've been friends, most-recently-added first (capped at the 100 most-recently-added; check returned vs total). Requires STEAM_API_KEY and the friends list to be public — otherwise it returns found:false. For 'which of my friends own game X', use find_friends_who_own instead — it checks each friend's full library, not just this list. Get the SteamID64 from resolve_vanity_url.

find_friends_who_ownA

Check which of a player's Steam friends own one or more games by appid, with each owner's playtime_hours — 'which of my friends have Portal 2 and how long have they played'. Checks each friend's FULL library, unlike get_owned_games which caps its own list at the top 50 games by playtime — so a friend's rarely-played or unplayed copy is never missed (its playtime_hours may still be low or 0). For the PLAYER'S OWN ownership instead of a friend's, use get_owned_games's check_appids. Requires STEAM_API_KEY and the player's OWN friends list to be public — otherwise the whole call returns found:false. A friend's individually private library is a different, per-friend case: that friend is listed in private_friends (can't be checked) rather than silently counted as a non-owner. Likewise, a friend whose own library lookup failed (e.g. rate-limited) lands in unavailable_friends with a reason instead of failing the whole call — every other friend's result still comes through. Each of owners, private_friends and unavailable_friends is capped at 100 entries (a sibling _total field appears only when it was actually truncated). Get appids from search_games.

compare_playersA

Find games two players both own, with each one's playtime — 'what can my friend and I both play', 'do we have anything in common'. Checks each player's FULL library to find every shared game, unlike get_owned_games which caps its own list at the top 50 by playtime — but the returned list here is itself capped at the top 50 shared games by combined playtime (check returned vs shared_count). Requires STEAM_API_KEY and both profiles' game-details to be public — otherwise it returns found:false. Omit steamid to compare against yourself (STEAM_ID).

get_player_summaryA

Get a player's profile by SteamID64: display name, online state, country, account age, Steam level, and the game they're currently in. Requires STEAM_API_KEY, but works even for a private profile (visibility reports 'private') — country, account age and the current game only populate when the profile is public. For VAC/game/trade ban status instead, use get_player_bans.

get_player_bansA

Check a player's VAC, game, community and economy (trade) ban status by SteamID64 — 'is this player banned', useful before trading or adding a friend. Ban status is always public — this works even when the rest of the profile is private. Requires STEAM_API_KEY.

get_owned_gamesA

List the games a player owns with playtime (hours), most-played first (the games list is capped to the top 50 by playtime — a lightly-played or unplayed game may not appear there). To reliably check whether the player owns one or more SPECIFIC appids regardless of that cap — 'do I own game X' — pass check_appids; the owns field then checks the FULL, uncapped library, with each result's own playtime_hours (null if not owned). For the last two weeks of play instead of the all-time library, use get_recently_played. For checking a FRIEND's ownership instead of the player's own, use find_friends_who_own. Requires STEAM_API_KEY and a public profile + game-details visibility. Get the SteamID64 from resolve_vanity_url.

get_recently_playedA

List the games a player has played in the last two weeks, with recent and total playtime. For all-time top games by playtime instead (capped to the top 50), use get_owned_games. Requires STEAM_API_KEY and a public profile with game-details visibility (same requirement as get_owned_games) — otherwise it returns found:false.

get_recommended_gamesA

Recommend unowned Steam catalog games personalized to this player: tags on their own most-played owned games become weighted preferences (more playtime on a tag = more weight), discounted by each candidate's review score so a tag match on a poorly-received game doesn't outrank a better one, then ranked against a broad catalog page, excluding anything already owned. based_on_tags shows which of the player's own top tags drove the ranking; each result carries matched_tags and match_score alongside the usual price/review/compat card. Set exclude_tags to steer away from a genre despite it matching by playtime (e.g. 'recommend me something except Souls-like'), or min_discount for 'recommend something on a good discount' (e.g. 'suggest games on sale, not RPGs or shooters' → exclude_tags:['RPG','Shooter','FPS'], min_discount:30). Different from discover_games (which needs YOU to name the filters) — this infers taste from the player's WHOLE library instead, for 'what should I play next' / 'recommend me something'. For 'something like THIS ONE game' (a single named title), get its tags via get_items and call discover_games with them instead. Note: candidates are scored from a large but fixed-size catalog scan, so a heavy exclude_tags/min_discount combination can return fewer than count — there's no larger scan to fall back to. Requires STEAM_API_KEY and a public profile with game-details visible (same requirement as get_owned_games) — found:false is also returned if the player owns no games at all to base recommendations on.

get_player_achievementsA

Get a player's achievement progress for one game (unlocked count, % complete, per-achievement unlock dates) by SteamID64 + appid — unlocked/completion_pct always reflect the full list, but the per-achievement achievements array is capped at 200, unlocked first (check returned vs total — most games have far fewer). For the game's full achievement list (names, descriptions, global rarity) independent of any player, use get_game_achievements instead; for just the rarity without a key, use get_global_achievements. Requires STEAM_API_KEY and a public profile with game-details visibility — otherwise it returns found:false (also returned if the game has no achievements at all).

Prompts

Interactive templates invoked by user choice

NameDescription
what_should_i_playRecommend games from the Steam catalog based on a player's library and taste, excluding what they already own.
is_it_worth_buyingGather price, reviews (lifetime + recent trend) and Steam Deck compatibility for a buying verdict. game is optional — if omitted, asks which game instead of failing.
deals_digestA curated list of well-reviewed discounted games from Steam's catalog.

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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