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Get a game's full achievement list

get_game_achievements
Read-only

List a game's achievements by Steam appid with names, descriptions, hidden status, and global unlock percentages. Check returned vs total to see if the appid has an achievement schema.

Instructions

List a game's achievements by appid with their names, descriptions, hidden flag and global unlock % (rarity), in the game's own definition order (capped at the first 150; check returned vs total — most games have far fewer). An empty achievements list with total:0 means this appid has no achievement schema at all — a DLC, soundtrack, tool or demo, or an appid that doesn't exist; the two are not reported separately here, so use get_game to confirm the appid is a real base game. Requires STEAM_API_KEY (the achievement schema needs a key). For just the rarity by internal id without a key, use get_global_achievements; for a few named highlights, see get_game's achievements_highlighted; for a specific player's own unlock progress instead of the catalog-wide list, use get_player_achievements. Get the appid from search_games.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
appidYesSteam application id (appid). Get it from search_games.
languageNoLanguage for achievement names/descriptions; overrides STEAM_LANGUAGE.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameYesThe game's name from Valve's achievement schema — occasionally an internal dev codename rather than the store title (e.g. 'Fiber' for Persona 5 Royal). Treat the appid you passed as the reliable identifier, or get the store title from get_game.
totalYes
returnedYes
achievementsYes
Install Server

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description adds rich behavioral context beyond the readOnlyHint/openWorldHint annotations: the 150-cap with returned vs total, the empty-list/total:0 edge case for DLC/nonexistent games, and the API key dependency. It also clarifies what the tool does NOT report (why a list is empty), which is valuable transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but every detail serves a purpose, covering scope, cap, edge cases, prerequisites, and alternatives in a compact block. Semicolons and clauses keep it readable, though it could be slightly more scannable. Still, it earns a high score for efficiency.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's moderate complexity, the description covers all needed context: what is returned, how to handle edge cases, the required key, and sibling differentiators. With an output schema present, the description doesn't need to detail return structures; it fully addresses the contextual gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with both parameters described. The description reinforces the appid's source and language's override behavior but doesn't add substantial meaning beyond the schema. Baseline 3 is appropriate when the schema already documents parameters well.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states the tool lists a game's achievements with specific fields (names, descriptions, hidden flag, rarity) and order. It explicitly distinguishes from sibling tools like get_global_achievements and get_player_achievements, making its purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit guidance on when to use this tool versus alternatives: 'For just the rarity by internal id without a key, use get_global_achievements; for a few named highlights, see get_game's achievements_highlighted; for a specific player's own unlock progress, use get_player_achievements.' Also notes the STEAM_API_KEY requirement and directs users to get appid from search_games.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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