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Grinv

steam-games-mcp

by Grinv

Get a game's full achievement list

get_game_achievements
Read-only

List all achievements for a Steam game by appid, including names, descriptions, hidden status, and global unlock rarity percentage.

Instructions

List ALL achievements of a game by appid with their names, descriptions, hidden flag and global unlock % (rarity). Requires STEAM_API_KEY (the achievement schema needs a key). For just the rarity by internal id without a key, use get_global_achievements; for a few named highlights, see get_game's achievements_highlighted. Get the appid from search_games.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
appidYesSteam application id (appid). Get it from search_games.
languageNoLanguage for achievement names/descriptions; overrides STEAM_LANGUAGE.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and openWorldHint. The description adds the requirement for an API key and specifies the returned fields, providing additional context beyond annotations. No contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three concise sentences: first states main purpose and output, second adds requirement and alternatives, third ties to sibling tools. No waste, well front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 2 parameters and no output schema, the description provides all necessary context: what is returned, authentication needs, how to get the required parameter, and alternatives. Complete and self-contained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the parameters are already well-documented. The description adds minimal extra semantic value (e.g., 'Get the appid from search_games').

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool lists ALL achievements of a game by appid, specifying the exact fields returned (names, descriptions, hidden flag, global unlock %). It distinguishes from sibling tools by referencing get_global_achievements and get_game's achievements_highlighted.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly mentions the requirement for STEAM_API_KEY, provides alternative tools for different use cases (get_global_achievements for rarity without key, get_game for highlights), and instructs how to obtain the appid from search_games.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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