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Get global achievement rates

get_global_achievements
Read-only

Fetch global achievement unlock percentages for a game using its Steam appid, showing rarity across all players. Returns achievement names and unlock rates, ordered by frequency.

Instructions

Get the global unlock percentage of each achievement in a game by appid — how rare each achievement is across all players. Returns each achievement's internal name and its unlock percent (no display names/descriptions — for those, use get_game_achievements), most-common first, capped at the first 200 (check returned vs count — most games have far fewer). An unknown appid, or one with no achievement schema (e.g. a DLC/soundtrack), comes back as an empty list rather than an error, the same as get_game_news. Get the appid from search_games. No API key required.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
appidYesSteam application id (appid). Get it from search_games.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
countYes
returnedYes
achievementsYes
Install Server

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint annotation, the description discloses ordering (most-common first), a cap (first 200), the need to check `returned` vs `count`, error behavior (empty list for unknown/no-schema appids), and that no API key is required. This richly informs the agent's expectations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is information-dense yet well-structured. Each sentence adds unique value: purpose, return data and limitations, edge-case behavior, source of appid, and authentication. No filler or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with one parameter, an output schema, and annotations, the description covers return fields, ordering, limits, error handling, and data source. It is fully sufficient for an agent to invoke this tool correctly without additional external knowledge.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides 100% coverage, including a description for appid ('Steam application id (appid). Get it from search_games.'). The tool description repeats 'by appid' and 'Get the appid from search_games' but adds no new meaning beyond the schema, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Get'), a resource ('global unlock percentage of each achievement'), and a scope ('by appid'). It clearly differentiates from the sibling get_game_achievements by noting it returns internal names and unlock percentages rather than display names/descriptions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly directs users to get_game_achievements for display names/descriptions, references get_game_news for similar behavior on unknown appids, and instructs to obtain appid from search_games. This provides clear when-to-use and alternative context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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