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DmitriyGolub

threejs-devtools-mcp

by DmitriyGolub

shader_source

Read-onlyIdempotent

Retrieve compiled vertex and fragment shader source and uniforms for a specified material.

Instructions

Get compiled vertex/fragment shader source and uniforms for a material

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
materialNameNoMaterial name
materialUuidNoMaterial UUID
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, idempotentHint=true, so the safety profile is covered. The description adds value by specifying the exact content returned (compiled shader source and uniforms), which is beyond what annotations provide.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that front-loads the verb and resource. Every word contributes to understanding, with no wasted or extraneous information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description should clarify the return structure. It mentions 'compiled vertex/fragment shader source and uniforms' but lacks specifics on format or fields, leaving some ambiguity for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% with clear descriptions for both parameters. The tool description does not add additional meaning beyond 'for a material', so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the resource 'compiled vertex/fragment shader source and uniforms for a material', which distinguishes it from sibling tools like shader_list and material_details.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide explicit guidance on when to use this tool versus alternatives. It implies use for retrieving shader source and uniforms, but lacks context on prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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