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DmitriyGolub

threejs-devtools-mcp

by DmitriyGolub

set_uniform

DestructiveIdempotent

Set a shader uniform value on a ShaderMaterial for runtime preview. Changes are not persistent across reloads.

Instructions

Set a shader uniform value on a ShaderMaterial — runtime-only preview (lost on reload). ASK the user first: runtime preview or persistent code change?

Runtime preview — lost on page reload. You MUST ask the user first: runtime preview only, or also update source code?

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoMaterial name
uuidNoMaterial UUID
uniformYesUniform name (e.g. uHorizonColor, uOpacity)
valueNoNew value: hex string for Color, {x,y,z} for Vector3, number for float
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Discloses that changes are lost on page reload (runtime-only preview), which adds behavioral context beyond annotations (destructiveHint, readOnlyHint). No contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with key info, but slightly redundant (mentions 'lost on reload' twice). Could be more concise without losing clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description adequately explains the tool's action, permanence, and prerequisite user consent. Comprehensive for a mutation tool with destructive hint.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers 100% of parameters with descriptions. The tool description adds no further parameter-level detail; it repeats the runtime-only aspect but not per-parameter meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states it sets a shader uniform on a ShaderMaterial, specifying it's runtime-only and lost on reload. Distinguishes from siblings like set_material_property which sets general material properties.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly instructs to ask user first whether they want runtime preview or persistent code change. Provides clear when-to-use and when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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