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DmitriyGolub

threejs-devtools-mcp

by DmitriyGolub

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    TDQS

    A4/5.0

    Scored across 60 tools

    Disambiguation5/5

    Each tool targets a distinct aspect of Three.js development—scene hierarchy, geometry, materials, animations, performance, etc. Even similar tools like set_camera and set_light areclearly differentiated by their noun. Overlap is minimal (e.g., object_details vs overlay_selected serve different contexts).

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern in snake_case (e.g., add_helper, set_camera, scene_tree). Verbs are imperative and nouns specify the target, making the pattern predictable across the entire set.

    Tool Count3/5

    With 60 tools, the surface is large but still scoped to Three.js devtools. However, many tools are runtime-only previews (set_* tools) and some debug helpers could be consolidated, making the count feel heavy for the core debugging purpose.

    Completeness5/5

    The tool set covers almost every common debugging and modification need: inspection of all objects, materials, textures, shaders, animations, performance, screenshots, export, and even gltf-to-r3f conversion. No obvious gaps for typical Three.js development workflows.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues