bounding_boxes
Visualize bounding boxes in Three.js scenes to debug frustum culling and verify object bounds.
Instructions
[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Show/hide bounding boxes — debug frustum culling and object bounds.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Target object (omit for all meshes) name | |
| uuid | No | Target object (omit for all meshes) UUID | |
| clear | No | Remove all boxes | |
| color | No | Hex number (default: 0x00ff00) | |
| limit | No | Max boxes (default: 50) | |
| enabled | No | true=show (default), false=remove all | |
| recursive | No | Include children of target | |
| onlyVisible | No | Only visible objects (default: true) |