set_instanced_mesh
Change an InstancedMesh's visible instance count, visibility, and frustum culling in a live Three.js scene; edits are preview-only, tracked for code changes, and undoable.
Instructions
[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change InstancedMesh count, visibility, frustumCulled.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | InstancedMesh name | |
| uuid | No | InstancedMesh UUID | |
| count | No | Visible instances | |
| visible | No | ||
| frustumCulled | No |