stop_running_scene
Stops the currently running scene in the Godot editor, halting game execution for debugging or editing.
Instructions
Stop running scene (F8)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stops the currently running scene in the Godot editor, halting game execution for debugging or editing.
Stop running scene (F8)
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are present, so the description must carry the burden of behavioral disclosure. It does not explain whether stopping the scene saves changes, loses unsaved work, or resets state. This is a significant gap for a mutation operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise: one sentence with an optional hint. Every word serves a purpose. No wasted text.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no parameters or output schema, the description covers the basic purpose. However, it lacks details on behavior like persistence, side effects, or error conditions, which would be helpful for a complete understanding.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are zero parameters and schema description coverage is 100%. The description adds no parameter information, but none is needed. Baseline for zero parameters is 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Stop running scene') and includes a keyboard shortcut hint ('(F8)'). It is specific about the resource (scene) and verb (stop). However, it does not differentiate from sibling tools like 'play_current_scene' beyond the opposite action, but the name itself is unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives, such as pausing or ending the session. The description lacks context for selecting this tool over others like 'save_current_scene' or 'open_scene'.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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