add_node
Add a node to the Godot scene tree by specifying parent path, node type, and node name.
Instructions
Add a node to the scene tree
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_name | Yes | ||
| node_type | Yes | ||
| parent_path | Yes |
Add a node to the Godot scene tree by specifying parent path, node type, and node name.
Add a node to the scene tree
| Name | Required | Description | Default |
|---|---|---|---|
| node_name | Yes | ||
| node_type | Yes | ||
| parent_path | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so the description carries full burden. It only states the basic action without disclosing side effects, failure behavior, or prerequisites like scene state.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Very concise at one sentence, but overly minimal for a tool with 3 required parameters and siblings. Lacks structured detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema, no annotations, and parameter semantics are completely absent. The description is far too sparse for practical use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% and the description does not explain any parameter meanings beyond their names, such as valid values for 'node_type' or format for 'parent_path'.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description 'Add a node to the scene tree' clearly states the action and resource, but does not distinguish from closely related siblings like 'instantiate_scene' or 'add_node_to_group'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives such as 'duplicate_node' or 'create_scene'. The description lacks context for appropriate usage.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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