AI-godot-mcp
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TDQS
Scored across 28 tools
Each tool has a clear, distinct purpose. Opposing operations (add/remove, connect/disconnect) are paired, and context-specific tools like editor logs and scene tree are separate from node manipulation tools. No two tools overlap in function.
All tools follow a consistent verb_noun pattern in snake_case (e.g., add_node, play_current_scene). The verb choice is precise and shows a uniform style throughout the set.
With 28 tools covering scene editing, node operations, signals, input, autoloads, and editor utilities, the count is on the higher side but justified by the breadth of Godot functionality. It remains manageable and well-scoped.
The toolset covers many core operations (CRUD for nodes, scenes, signals, autoloads) but lacks tools for creating scripts or resources directly. Missing rename_node and explicit resource creation are gaps that agents may need to work around.