connect_signal
Connect a signal from a source node to a target node's method in Godot, enabling event-driven interactions between game objects.
Instructions
Connect a signal between two nodes
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| deferred | No | ||
| one_shot | No | ||
| method_name | Yes | ||
| signal_name | Yes | ||
| source_node_path | Yes | ||
| target_node_path | Yes |