pbr_pack_orm
Combine separate AO, roughness, and metalness maps into a single ORM texture for Godot's non-color workflow.
Instructions
Pack AO(R) + Rough(G) + Metal(B) into one ORM image for Godot (Non-Color).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | ||
| height | No | ||
| output_name | No | ORM | |
| ao_image_name | No | ||
| metal_image_name | No | ||
| rough_image_name | No |