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godot_setup_collision

Duplicates a selected mesh as a Godot collision body by applying a collision-type suffix (-col, -convcol, -colonly, -convcolonly), preparing the object for GLB export.

Instructions

collision_type: -col, -convcol, -colonly, -convcolonly. Duplicates mesh as Godot collision via suffix.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_nameYes
collision_typeNo-colonly

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.1.0

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no read-only or destructive hints, so the description carries the full burden of behavioral disclosure. It says the tool duplicates a mesh and uses a suffix, but does not state whether the original is preserved, whether a new object is created and selected, what exact suffix is appended, or what happens on invalid input. This is thin for a mutation-like operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and front-loaded with the most important parameter values before the behavior statement. There is no redundant filler, though the telegraphic style sacrifices some clarity for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, no safety annotations, and only two short sentences, the description is not complete enough for an agent to confidently invoke the tool in unfamiliar contexts. It lacks prerequisites, exact naming behavior, return value expectations, and any guidance on how this fits into the Godot export workflow.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description coverage is 0%, so the description must compensate. It does define the possible collision_type values and implies they become suffixes on the duplicated mesh. However, object_name is only implicitly tied to 'mesh' and is otherwise left to the schema title, leaving some semantic weight on inference.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific action with a verb and resource: 'Duplicates mesh as Godot collision via suffix.' It also enumerates the accepted collision_type values, which helps distinguish this from related Godot preparation tools like godot_setup_lod. However, it does not explicitly name the output object creation pattern or clarify whether it modifies the existing mesh or creates a sibling object.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance about when to use this tool versus alternatives such as godot_export_glb, godot_validate_scene, or godot_batch_export. The 'Godot collision' phrasing implies a pipeline context, but no prerequisites, selection requirements, or exclusion criteria are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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