cure_scene
Clean up scene meshes for Godot export by applying transforms, merging duplicate vertices, and recalculating normals. Get per-object reports with cured counts and removed vertex totals.
Instructions
Cure every (or selected) mesh in the scene: apply transforms + merge by distance + recalc normals.
This is the pre-export gate for Godot. Run explicitly to inspect cure Report, or rely on godot_export_glb auto-cure.
Returns per-object reports and summary {cured_count, total_vertices_removed}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply_scale | No | ||
| only_meshes | No | ||
| only_selected | No | ||
| apply_location | No | ||
| apply_rotation | No | ||
| merge_distance | No | ||
| recalc_outside | No |