godot_validate_scene
Checks Blender scenes before Godot 4.x glTF export for non-unit scale, ngons, missing UVs/images, and degenerate faces, returning can_export, errors, warnings, and mesh count to resolve issues early.
Instructions
Validate scene for Godot 4.x glTF export. Gate before godot_export_glb.
Checks: scale !=1, ngons, missing UV, missing images, degenerate faces, armature scale. Returns {can_export, errors[], warnings[], infos[], mesh_count}. If can_export is false, fix errors before exporting. Warnings are auto-fixed by cure on export.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| only_selected | No |