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Related Servers

Alternatives to SuperMCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      C
      maintenance
      Enables connecting Blender 3D to AI assistants via MCP, allowing prompt-driven 3D modeling, scene editing, and real-time manipulation. Supports object/material control, scene inspection, viewport screenshots, and integrations with Poly Haven, Sketchfab, and AI model generators.
      22
      MIT
    • A
      license
      C
      quality
      B
      maintenance
      Enables controlling local Blender 5.2 through natural language, providing 159 tools for modeling, materials, shaders, lighting, animation, cameras, rendering, import/export, UV, geometry, rigging, assets, and more via an MCP server.
      159
      1
      MIT
    • A
      license
      C
      quality
      B
      maintenance
      This MCP server enables complete control of Blender from any MCP client, offering 221 dedicated tools and a universal bridge for 1,500–2,500+ bpy.ops operators across 33 modules for modeling, VFX, rendering, simulation, animation, compositing, VSE, and Grease Pencil.
      223
      2
      Apache 2.0

    TDQS

    D1.9/5.0

    Scored across 107 tools

    Disambiguation3/5

    Most tools are grouped by clear prefixes (anim_, rig_, uv_, shader_), so a knowledgeable agent can often infer intent, but several blur together: export_godot_glb duplicates godot_export_glb, diag_check_rig_health/diag_validate_armature/diag_get_rig_report overlap, and anim_clear vs anim_delete_keyframe is misleading. With many tools having no description, selection becomes harder than it should be.

    Naming Consistency3/5

    The dominant pattern is snake_case category prefixes with verb_noun names, but it is not applied uniformly: get_scene_info vs scene_get_stats, export_godot_glb vs godot_export_glb, add_modifier/validate_mesh without category prefixes, and reset_scene_clean all break the pattern. It remains readable but is inconsistent enough to be a real friction point.

    Tool Count1/5

    107 tools is an extreme mismatch for a coherent MCP surface, far exceeding the calibration threshold of 50+ tools. Even for a complex Blender/Godot pipeline, this forces agents to navigate a massive namespace and suggests micro-tool sprawl rather than careful scoping.

    Completeness3/5

    The toolset covers an unusually wide range: import/export, animation, rigging, materials, UVs, lighting, rendering, Godot validation, and batch operations. However, there are notable lifecycle gaps like no object create/transform/delete, no selection API, no material listing/deletion, and no deletion for several entity types, forcing agents to fall back to execute_blender_code.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues