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741,505 tools. Updated 2026-11-04 04:38

"Unreal Engine 5 (UE5) Resources and Information" matching MCP tools:

  • Creates an Unreal Engine Live Link, OSC, and NDI handoff scaffold with subject maps, event queue, and setup warnings to connect TouchDesigner to Unreal Engine.
    MIT
  • Lists all Unreal Engine installations on the machine, searching common directories and the Epic Games Launcher. Use this tool to identify available engine versions before opening a project.
    MIT
  • Lists Unreal Engine installations by checking environment variables, Epic Games Launcher, and Windows registry. Call this first when no project is selected.
    MIT
  • Opens a Blueprint asset for editing in Unreal Engine 5. Call before adding nodes or connecting pins to reset node handles and modify the graph.
    MIT
  • Check Unreal Engine connectivity by testing if the Remote Control API is reachable. Returns success when the connection works.
    MIT

Matching MCP Servers

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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT

Matching MCP Connectors

  • GPT-5: GPT‑5 is OpenAI’s most advanced and unified AI model, combining fast, real-time.

  • Search the FAA handbooks, advisory circulars and Airman Certification Standards (ACS) used for pilot training, and read any page in full with its figures, charts and tables. Every result links back to the exact page so answers can be cited. Free, public, no API key.

  • Sync MetaSounds node catalogue from a running UE5 engine, fetching registered node classes and pin specs, then updating memory and optionally the SQLite knowledge DB.
    MIT
  • Check whether Unreal Editor is running with the required plugin, so you can confirm connection status before using UE5 editor automation tools.
    MIT
  • Checks if the Unreal Engine 5 editor bridge is running and responsive.
    Mozilla Public 2.0
  • Check if an Unreal Engine API is deprecated by providing the name. Avoid using outdated functions, classes, or properties by verifying deprecation status.
    MIT
  • Sync Blueprint function catalog from a running UE5 engine and optionally upsert results into the blueprint_nodes_scraped SQLite table.
    MIT
  • Import a rendered OBJ mesh directly into a running Unreal Engine editor via TCP bridge, placing the asset in the content browser at a chosen destination path.
    MIT
  • Convert COLMAP cameras.txt and images.txt into Unreal Engine camera keys (CSV or JSON) with location in cm, pitch/yaw/roll, and FOV for engine import.
    MIT
  • Rename or relocate assets in Unreal Engine 5 while automatically updating all references to maintain project integrity.
    Mozilla Public 2.0
  • Creates an Unreal Engine Live Link scaffold in TouchDesigner for OSC/NDI data transfer, with subject maps, event queue, and runtime warnings.
    MIT
  • Converts a validated graph spec JSON into an ordered Builder API command list for constructing MetaSound assets in Unreal Engine 5.
    MIT