send_to_unreal
Import a rendered OBJ mesh directly into a running Unreal Engine editor via TCP bridge, placing the asset in the content browser at a chosen destination path.
Instructions
Import a rendered OBJ into a running Unreal Engine editor via TCP bridge.
Requires Unreal running with the MCP plugin listening on 127.0.0.1:55557. The asset lands in the content browser at dest_path (default /Game/Imported).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"obj_path": "<obj_path>"
},
"name": "send_to_unreal"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| replace | No | ||
| obj_path | Yes | ||
| dest_path | No | /Game/Imported |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |