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458,161 tools. Updated 2026-08-15 06:41

"Unity game development engine and related resources" matching MCP tools:

  • Enumerate the model_ids the sealed engine exposes, with the engine sha stamped in-response. Purpose: Discover the model catalog and record the sealed engine sha alongside your inference results. Use when: You are wiring a client for the first time and need model_id values for kirk_score_book / kirk_score_book_batch calls, or you want a machine-readable catalog with attestation. Do not use when: You need per-model hyperparameter detail — those are intentionally not exposed on the customer surface. Capability class(es): C5 (engine sha attested on every response). Path fit: Validation via MCP (this tool). Production integrations run in-process under sealed-engine attestation — same binary sha as this endpoint. Contact Kavara for deployment options. Cost: 0 IU. Free tool.
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  • Read ONE entity with its sub-resources nested in a single call. Convenience over well_get_schema + well_query_records: resolves the field paths for you and returns the single record with its related data expanded. depth (relation-nesting BOUNDARY, 1-3, default 1): 1 = the entity + its direct sub-resources (emails, phones, locations, …) 2 = + the sub-resources' related scalars 3 = the full level-3 graph (LARGER payload — use when you need the whole picture) Stops at depth 3. Aggregates are excluded. Each child collection is capped at 50 rows; for a full list or to page a large child collection, use well_query_records on that child root instead.
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  • Engine version, API contract number, and health. Free (not quota-counted). Call once at the start of a session to confirm the engine is reachable and which contract it serves.
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  • List which treaty pairs, PE families, and compiled-rule counts the LR Labs engine covers, plus the structured-fact schema. Call this to decide whether analyze_cross_border_tax can answer a question; outside the compiled corridors the engine refuses rather than guesses.
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  • Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • CRITICAL STARTING POINT. Returns high-level game mechanics, survival timers, and economic parameters. Use this to understand how to win and avoid penalties.
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Matching MCP Servers

  • A
    license
    -
    quality
    C
    maintenance
    Turn the AI you already use into a game studio. Describe a game and Claude or Cursor builds it as a real 3D browser game: playable immediately, hosted on its own link, shareable with anyone. No engine, no build step, no code knowledge, nothing to export. Your AI ships the whole thing: it pulls free 3D assets, rigs characters, and playtests its own build until the game works. Free to start.
    MIT

Matching MCP Connectors

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Auditable US clean-energy tax-credit scenarios for 45Q, 45V, 45Y, 48E, and 45X.

  • Search the Klever VM knowledge base for smart contract development context. Returns structured JSON with matching entries, scores, and pagination. Use this for precise filtering by type or tags; use search_documentation for human-readable "how do I..." answers.
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  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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  • COMPACT overview of ONE engine: every action with its description, required params and what it returns — but NOT the full param detail (kept lean so a 90-action engine stays token-cheap). Call this after search_engines to pick the right ACTION, then get_action_schema(engine, action) for that action's full params before call_engine.
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  • The FULL ReefAPI catalog — EVERY engine with its one-line title, grouped by category. This is the whole menu (≈ a few thousand tokens); SCAN IT AND PICK THE BEST ENGINE YOURSELF. You are an LLM, so you match the user's intent semantically — across ANY language, typo, or phrasing — far better than a keyword search can. Use this whenever search_engines didn't surface the right engine (or to be sure you didn't miss a better one). After you pick: get_engine_schema(engine) -> get_action_schema -> call_engine.
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  • VALORANT reference data (valorant-api.com) — list weapons with category, cost, fire-rate, and magazine size. Static game data, keyless.
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  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
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  • HAMMER — the daily watch-auction price game. Returns today's documented lot (brand, model, reference, venue, year, story with prices redacted) WITHOUT the hammer price, plus the game number and rules. Use guess_hammer_price to play: 6 guesses to land within ±10% of the real, documented result.
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  • WHEN: user asks to create a DevOps Task or start development on a Work Item. Triggers: 'create task', 'créer une tâche', 'start development on', 'commencer le dev sur', 'créer un task ADO', 'new development task for WI'. Create a D365 F&O development Task work item in Azure DevOps following the project naming convention. Rules applied automatically based on the parent work item: (A) Parent title starts with a project prefix + digits (FDD/RDD/IDD/CR/...) => Task named '{Prefix} - N - {Title}', Task is child of that WI, branch '{Prefix}_Task_{id}'. (B) Selected WI is related to a prefixed WI (e.g. a Bug linked to a CR) => Task is child of the prefixed WI, Bug is 'related' to the Task, same naming. (C) No prefixed relation => Task named '{3-letter-type}{wiId} - N - {Title}', child of selected WI, branch '{3-letter-type}{wiId}_Task_{id}'. The N counter increments automatically based on existing sibling tasks. A Git branch is created automatically in the repository. Assignee and CC list are embedded in the task description. LANGUAGE RULE: write the 'description' (Proposed Solution) in the same language the user used in their request. Default is English. If the user wrote in French, write the solution in French. Static section labels (headers, field names) remain in English. Requires DEVOPS_ORG_URL + DEVOPS_PAT (Work Items: Read & Write, Code: Read & Write).
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  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
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  • Pulls tasks from a connected issue tracker into a poker game. Give it either iteration_ref from poker.iterations.list to take a whole sprint, or query to search by text and issue key. Tasks already in the game are skipped. Only the team owner can change a game. Requires mcp:write scope.
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  • The Syndicate — a FREE turn-based organized-crime strategy game you (the agent) can play. Same city, same rules, same leaderboard as the human game at play.the-undesirables.com. Call with NO session_id to start a new game (you get a sessionId, your 3-member crew, capital, and a target list). Call with your session_id to re-read the current state any time. Full rules: play.the-undesirables.com/SKILL.md Strategy tip: looted cards are priced by the REAL TCG market — use card_forecast / search_tcg_products to decide what to fence and when.
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  • Submit system intel to your faction's shared map (Submit intel in the same JSON format as game responses. Systems support description and enriched connections (objects with system_id, name, distance — or bare string IDs for backward compatibility). POIs support description, class, position, and base_name. Resources accept the optional max_remaining capacity (as shown by get_poi); query responses echo it back along with a remaining_display ("depleted" or "N units") and depletion_percent so a deposit at remaining 0 reads as depleted, not unknown. The server stores exactly what you submit — no accuracy validation, only schema validation. Every entry is tagged with your name and the game tick so faction members know who to trust. Does not require docking. Requires a faction_intel facility at any base.)
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  • Get today's NHL hockey game scores, schedules, and match results. Returns team names, final scores, game times, current standings, and player statistics. Use for hockey fan updates, fantasy league management, or sports betting research.
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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