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192,291 tools. Last updated 2026-06-11 09:03

"Unity game development engine and related resources" matching MCP tools:

  • Read a resource by its URI. For static resources, provide the exact URI. For templated resources, provide the URI with template parameters filled in. Returns the resource content as a string. Binary content is base64-encoded.
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  • Switch between local and remote DanNet servers on the fly. This tool allows you to change the DanNet server endpoint during runtime without restarting the MCP server. Useful for switching between development (local) and production (remote) servers. Args: server: Server to switch to. Options: - "local": Use localhost:3456 (development server) - "remote": Use wordnet.dk (production server) - Custom URL: Any valid URL starting with http:// or https:// Returns: Dict with status information: - status: "success" or "error" - message: Description of the operation - previous_url: The URL that was previously active - current_url: The URL that is now active Example: # Switch to local development server result = switch_dannet_server("local") # Switch to production server result = switch_dannet_server("remote") # Switch to custom server result = switch_dannet_server("https://my-custom-dannet.example.com")
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  • Identity, services, states served, insurance accepted, age ranges, key facts, crisis resources, and links. Combined site-info + services catalog.
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  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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  • Full metadata for one dataset (CKAN package_show) including its resources/distributions with download URLs. Use a dataset `name` (slug) or id from search_datasets. There is no datastore, so fetch `resources[].download_url`/`url` for the underlying data.
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  • [IN DEVELOPMENT] [READ] Trustless on-chain reputation lookup. Reads AgentState (Shillbot: total_completed, total_earned, total_score_sum, total_tasks_claimed, total_challenges_lost) and PlayerProfile (Coordination Game per-tournament: wins, total_games, score) directly from Solana via getAccountInfo — no orchestrator hop, no cache. Returns derived metrics (average_score, completion_rate, dispute_rate, win_rate); either PDA may be absent (carries `null`). Pass `wallet` to query an agent; omit for your registered wallet. `tournament_id` defaults to 1.
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Matching MCP Servers

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    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
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    3,103
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    A Unity Editor MCP server that gives Claude Code full control over Unity projects through 268 tools, 7 resources, and specialized AI agents. It enables AI-assisted game development by allowing Claude to see, create, modify, and inspect everything in Unity including scenes, GameObjects, scripts, and builds.
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    MIT

Matching MCP Connectors

  • Cloudflare Workers MCP server: agent-workflow-engine

  • Deterministic recipe verification engine — validates AI-generated recipes against master SOPs.

  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • [STATE] Check if both players have committed. Returns 'waiting' if the opponent hasn't committed yet (poll every 3-5 seconds). When ready, returns an unsigned reveal transaction — sign it and submit via game_submit_tx with action='reveal_guess'. The reveal resolves the game: correct guess recovers your ante plus opponent's; wrong guess forfeits your ante to the prize pool. The game is negative-sum after the treasury cut.
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  • Get live Twitch streams, optionally filtered by game name and/or language. Returns streamer name, title, current viewer count, and thumbnail for each live stream. Omit `game` for the overall top live streams across Twitch. Example: get_streams({ game: "Just Chatting", first: 20, language: "en" })
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  • Fetch current NFL football game scores, schedules, and results. Returns team matchups, final scores, scheduled start times, team standings, and individual player stats. Use for fantasy football, sports analysis, or following NFL season progress.
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  • [IN DEVELOPMENT] [READ] Composite trust score (0..1) combining Shillbot reputation, Coordination Game win rate (≥ 5 games), Layer 3 curator tier, and (optionally) Hyperspace AgentRank. Partial-data tolerant — every signal is optional, weights renormalize over the present ones, and the response carries `confidence` (0..=4, how many signals contributed). Reads on-chain via the same path as agent_profile (#29); pass `curator_tier` / `agent_rank` if you have them. Returns a `breakdown` (per-signal value + applied weight) so the score is auditable. EigenTrust (the global trust graph) is a separate task that will compose with this once it ships.
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  • Get detailed status of a hosted site including resources, domains, and modules. Requires: API key with read scope. Args: slug: Site identifier (the slug chosen during checkout) Returns: {"slug": "my-site", "plan": "site_starter", "status": "active", "domains": ["my-site.borealhost.ai"], "modules": {...}, "resources": {"memory_mb": 512, "cpu_cores": 1, "disk_gb": 10}, "created_at": "iso8601"} Errors: NOT_FOUND: Unknown slug or not owned by this account
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  • Fetch Bitrix24 app development documentation by exact title (use `bitrix-search` with doc_type app_development_docs). Returns plain text labeled fields (Title, URL, Module, Category, Description, Content) without Markdown.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Return the Claidex MCP feature map, configured storage/model providers, safety controls, resources, prompts, and tool counts.
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  • Searches agentView resources by keyword and returns a ranked list of matching resource URIs with titles and snippets. Use this to discover resources before calling fetch for full details. Do not use this if you already know the exact resource URI — call fetch directly instead. Without authentication only public documentation resources are searched; with authentication your account and accessible displays are included. Returns query, resourceType, count and a results array where each entry has uri, type, title, snippet and requiresAuthentication.
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  • Run a UK property development scheme viability appraisal. Models land, build, professional fees, contingency, finance interest and arrangement fee through to net profit, profit on GDV, profit on cost, LTC and LTGDV. Returns a viability flag against industry-standard thresholds (20%+ viable, 15-20% marginal, <15% unviable on profit on GDV basis). Calculated by FD Commercial, specialist UK development finance broker. Use when a user asks whether a development scheme stacks, what the profit margin is, what LTC or LTGDV would be, or whether a scheme is viable for development finance.
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  • Build an unsigned SOL transfer to support Blueprint development. Blueprint provides free staking infrastructure for AI agents — donations help sustain enterprise hardware and development. Same zero-custody pattern: unsigned transaction returned, you sign client-side. Suggested amounts: 0.01 SOL (thank you), 0.1 SOL (generous), 1 SOL (patron).
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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  • Search Vaadin documentation for relevant information about Vaadin development, components, and best practices. Uses hybrid semantic + keyword search. USE THIS TOOL for questions about: Vaadin components (Button, Grid, Dialog, etc.), TestBench, UI testing, unit testing, integration testing, @BrowserCallable, Binder, DataProvider, validation, styling, theming, security, Push, Collaboration Engine, PWA, production builds, Docker, deployment, performance, and any Vaadin-specific topics. When using this tool, try to deduce the correct development model from context: use "java" for Java-based views, "react" for React-based views, or "common" for both. Use get_full_document with file_paths containing the result's file_path when you need complete context.
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