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Glama

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Publish browser games to Playfrog and get a shareable play link. Free, no account needed.

Status
Healthy
Last Tested
Transport
Streamable HTTP
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Tool DescriptionsA

Average 4.8/5 across 2 of 2 tools scored.

Server CoherenceA
Disambiguation5/5

publish_game and update_game are clearly distinct: one creates a new game publication, the other updates an existing one. There is no ambiguity about which to use for a given task.

Naming Consistency5/5

Both tools follow a consistent verb_noun pattern (publish_game, update_game), making the API surface predictable and easy to learn.

Tool Count3/5

With only two tools, the set feels thin for a general game publishing service. While the core actions (publish and update) are covered, there is no room for additional lifecycle operations, making the count borderline.

Completeness3/5

The domain is publishing games, and the tools cover create and update, but there is no delete, no status/read, and no explicit claim action (only a claim_url is returned). These gaps mean the API surface is only partially complete for the typical lifecycle of a published game.

Available Tools

2 tools
publish_gamePublish a game to PlayfrogA
Destructive
Inspect

Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 8 MB total maximum. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.

ParametersJSON Schema
NameRequiredDescriptionDefault
coverNoOptional cover image for the game page and social share card. 1200x630 pixels, PNG/JPEG/WebP, max 3 MB, base64-encoded. Without a cover, a gameplay screenshot is captured automatically.
filesYes
genreNoThe gallery category the game is filed under (e.g. arcade, puzzle, platformer). Improves discoverability.
titleNoThe game title players will see.
controlsNoE.g. "WASD to move, space to shoot".
descriptionNo2 to 4 real sentences: what the game is, how to play, what makes it fun. Players read this before playing.
orientationNoOnly if the game works one way; phones held wrong get a rotate overlay.

Output Schema

ParametersJSON Schema
NameRequiredDescription
slugYes
statusYes
game_idYes
game_urlYes
play_urlYes
claim_urlYes
expires_atYes
version_idYes
manage_tokenYes
dropped_filesNo
metadata_hintNo
action_requiredNo
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description goes well beyond annotations by revealing 'Free, no account and no API key,' the 8 MB limit, required index.html, the 7-day claim requirement and disabling, and the returned play_url/claim_url/manage_token/action_required fields. It also discloses frame embedding and sizing considerations, then clarifies 'This is build-time advice, not a publishing requirement.' No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core action and outcome, then efficiently covers usage guidance, constraints, return values, and the post-publish workflow. Each sentence contributes distinct information—no filler, and the 'publish as it is' note prevents unnecessary rework.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given seven parameters, nested objects, an output schema, and a sibling tool, the description covers selection criteria, constraints, and post-publish actions comprehensively. It even provides operational details like the 7-day claim window and the update_game pathway that the schema and annotations do not convey.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 86%, so the baseline is high. The description still adds meaningful context not in the schema, such as the 8 MB total cap, the importance of a top-level index.html, and how the returned game_id and manage_token connect to update_game. This enriches the files and cover parameters without restating every schema detail.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb+resource ('Publish a browser game... to Playfrog') and an explicit outcome ('public, shareable play link'). It also differentiates itself from the sibling by noting 'Publish new versions later with update_game,' making the boundary between the two tools clear.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explicitly enumerates when to use this tool: 'whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game... or get a link other people can play.' It also names update_game as the alternative for later versions, giving the agent a clear decision rule.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

update_gameUpdate a Playfrog gameA
Destructive
Inspect

Publish a new version of an existing Playfrog game at the same play link. Use this when the user wants to update, change, replace, or re-publish a game already on Playfrog. Requires the game_id and manage_token returned by publish_game. Send the complete set of files again, not a diff. Returns the new version_id and the same play_url.

ParametersJSON Schema
NameRequiredDescriptionDefault
coverNoOptional cover image for the game page and social share card. 1200x630 pixels, PNG/JPEG/WebP, max 3 MB, base64-encoded. Without a cover, a gameplay screenshot is captured automatically.
filesYes
genreNoThe gallery category the game is filed under (e.g. arcade, puzzle, platformer). Improves discoverability.
notesNoOne line about what changed in this version.
titleNoThe game title players will see.
game_idYesFrom the publish_game response.
controlsNoE.g. "WASD to move, space to shoot".
descriptionNo2 to 4 real sentences: what the game is, how to play, what makes it fun. Players read this before playing.
orientationNoOnly if the game works one way; phones held wrong get a rotate overlay.
manage_tokenYesFrom the publish_game response (starts with pfm_).

Output Schema

ParametersJSON Schema
NameRequiredDescription
slugYes
statusYes
game_idYes
game_urlYes
play_urlYes
claim_urlYes
expires_atYes
version_idYes
manage_tokenYes
dropped_filesNo
metadata_hintNo
action_requiredNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly=false, destructive=true, idempotent=false. The description adds context: same play link, complete set of files (not a diff), and required credentials from publish_game. This enhances beyond structured data without contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Four sentences, each with a purpose: main action, use case, required credentials, file strategy, and return values. No redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 10 params, 3 required, and an output schema, the description gives a compact overview of the operation's lifecycle: update flow, credentials, file handling, and output. It doesn't enumerate each field (not needed given schema coverage), and it addresses the key nuance that files must be complete rather than a diff.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 90%, so the schema does most of the heavy lifting. The description adds 'Send the complete set of files again, not a diff' which clarifies the files parameter, and identifies game_id/manage_token as coming from publish_game. This extra guidance justifies a 4 over baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with 'Publish a new version of an existing Playfrog game at the same play link' — a specific verb, resource, and scope. It lists synonyms (update/change/replace/re-publish) and clearly distinguishes itself from the sibling publish_game by focusing on existing games.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Says explicitly 'Use this when the user wants to update, change, replace, or re-publish a game already on Playfrog.' It also mentions game_id and manage_token are returned by publish_game, implying publish_game is the alternative for new games. This provides clear when-to-use context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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