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"Unity game development engine and related resources" matching MCP servers:

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    Turn the AI you already use into a game studio. Describe a game and Claude or Cursor builds it as a real 3D browser game: playable immediately, hosted on its own link, shareable with anyone. No engine, no build step, no code knowledge, nothing to export. Your AI ships the whole thing: it pulls free 3D assets, rigs characters, and playtests its own build until the game works. Free to start.
    MIT
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    LLM routing proxy that cuts API costs 60-90% by auto-selecting the cheapest capable model across OpenAI, Anthropic, and Google. Provides stats, config, and model comparison tools via MCP.
    21
    1
    MIT
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    A Unity Editor MCP server that gives Claude Code full control over Unity projects through 268 tools, 7 resources, and specialized AI agents. It enables AI-assisted game development by allowing Claude to see, create, modify, and inspect everything in Unity including scenes, GameObjects, scripts, and builds.
    6
    MIT
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    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    3,860
    Apache 2.0
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    Exposes self-owned AI agent plugins as tools to Claude Code via a stdio MCP server, allowing Claude to call system info, calculator, or scribe transcriber directly.
    3
    MIT
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    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
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    7
    MIT
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    Indexes Unity projects into a SQLite database and exposes 23 MCP tools for Claude to explore scenes, prefabs, scripts, and assets via structured queries.
    1
    MIT
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    An MCP server that connects AI assistants to Unity Editor. It enables executing menu items, manipulating GameObjects, managing scenes, creating materials, running tests, and controlling play mode, all through natural language.
    13
    MIT
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    Allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions, including asset management, scene modification, and game mechanic testing.
    22
    MIT
  • F
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    Connects Claude Code to the Unity Editor via MCP, enabling AI-driven control of scenes, assets, components, UI, animations, and more through 91 tools.
    2