MCP Unity
remote-capable server
The server can be hosted and run remotely because it primarily relies on remote services or has no dependency on the local environment.
Integrations
Runs the MCP server using Node.js, creating a bridge between AI assistants and the Unity Editor.
Uses WebSocket communication to connect the Unity Editor with the Node.js MCP server, enabling real-time interaction between AI agents and Unity.
Implements the server-side MCP protocol in TypeScript, providing type-safe communication between AI agents and Unity.
MCP Unity
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects. This package provides a bridge between Unity and a Node.js server that implements the MCP protocol, enabling AI agents like Claude, Windsurf, and Cursor to execute operations within the Unity Editor.
Features
MCP Unity currently provides the following tools:
- execute_menu_item: Executes Unity menu items (functions tagged with the MenuItem attribute)
- select_object: Selects game objects in the Unity hierarchy
- package_manager: Installs, removes, and updates packages in the Unity Package Manager
- run_tests: Runs tests using the Unity Test Runner
- notify_message: Displays messages in the Unity Editor
MCP Unity currently provides the following resources:
- get_menu_items: Retrieves a list of all available menu items in the Unity Editor to facilitate execute_menu_item tool
- get_hierarchy: Retrieves a list of all game objects in the Unity hierarchy
- get_console_logs: Retrieves a list of all logs from the Unity console
- get_packages: Retrieves information about installed and available packages from the Unity Package Manager
- get_assets: Retrieves information about assets in the Unity Asset Database
- get_tests: Retrieves information about tests in the Unity Test Runner
Requirements
- Unity 2022.3 or later
- Node.js 18 or later (for running the server)
- npm 9 or later (for building the server)
Installation
Installing the Unity MCP Server package via Unity Package Manager
- Open the Unity Package Manager (Window > Package Manager)
- Click the "+" button in the top-left corner
- Select "Add package from git URL..."
- Enter:
https://github.com/CoderGamester/mcp-unity.git
- Click "Add"
Installing Node.js
To run MCP Unity server, you'll need to have Node.js 18 or later installed on your computer:
Windows
- Visit the Node.js download page
- Download the Windows Installer (.msi) for the LTS version (recommended)
- Run the installer and follow the installation wizard
- Verify the installation by opening PowerShell and running:Copy
macOS
- Visit the Node.js download page
- Download the macOS Installer (.pkg) for the LTS version (recommended)
- Run the installer and follow the installation wizard
- Alternatively, if you have Homebrew installed, you can run:Copy
- Verify the installation by opening Terminal and running:Copy
Installing via Smithery
To install MCP Unity via Smithery:
Configure MCP Server
Replace
ABSOLUTE/PATH/TO
with the absolute path to your MCP Unity installation.
The right configuration can be accessed in the Unity Editor MCP Server window (Tools > MCP Unity > Server Window)
Configure your AI client
To configure Cursor IDE:
- Add the following configuration to your Cursor MCP Configure settings:
To configure Claude Desktop:
- Open the MCP configuration file (claude_desktop_config.json) in Claude Desktop Developer in (File > Settings > Developer > Edit Config)
To configure Windsurf IDE:
- Open the MCP configuration file (mcp_config.json) in Windsurf IDE in (Windsurf Settings > Advanced Settings > General > Add Sever)
Running the Server
You need to run the MCP Unity server for this to work, in the following ways:
Start Node.js Server
- Navigate to this
mcp-unity
package directory in your device with the terminal.Copy - Run the server using Node.js:Copy
Start Unity Editor MCP Server
- Open the Unity Editor
- Navigate to Tools > MCP Unity > Server Window
- Click "Start Server" to start the WebSocket server
Configure the WebSocket Port
By default, the WebSocket server runs on port 8080. You can change this port in two ways:
Option 1: Using the Unity Editor
- Open the Unity Editor
- Navigate to Tools > MCP Unity > Server Window
- Change the "WebSocket Port" value to your desired port number
- Unity will setup the system environment variable UNITY_PORT to the new port number
- Restart the Node.js server
- Click again on "Start Server" to reconnect the Unity Editor web socket to the Node.js MCP Server
Option 2: Change the system environment variable UNITY_PORT in the terminal
- Set the UNITY_PORT environment variable in the terminal
- Powershell
Copy- Command Prompt/Terminal
Copy - Restart the Node.js server
- Click again on "Start Server" to reconnect the Unity Editor web socket to the Node.js MCP Server
Building and Debugging the Server
The MCP Unity server is built using Node.js and TypeScript. It requires to compile the TypeScript code to JavaScript in the build
directory.
To build the server, open a terminal and:
- Navigate to the Server directory:Copy
- Install dependencies:Copy
- Build the server:Copy
Debugging
- Debug the server with @modelcontextprotocol/inspector:
- Powershell
Copy- Command Prompt/Terminal
Copy - Enable logging on your terminal or into a log.txt file:
- Powershell
Copy- Command Prompt/Terminal
Copy
Don't forget to shutdown the server with Ctrl + C
before closing the terminal or debugging it with the @modelcontextprotocol/inspector.
Troubleshooting
Connection Issues
- Ensure the WebSocket server is running (check the Server Window in Unity)
- Check if there are any firewall restrictions blocking the connection
- Make sure the port number is correct (default is 8080)
- Change the port number in the Unity Editor MCP Server window. (Tools > MCP Unity > Server Window)
Server Not Starting
- Check the Unity Console for error messages
- Ensure Node.js is properly installed and accessible in your PATH
- Verify that all dependencies are installed in the Server directory
Menu Items Not Executing
- Ensure the menu item path is correct (case-sensitive)
- Check if the menu item requires confirmation
- Verify that the menu item is available in the current context
Contributing
Contributions are welcome! Please feel free to submit a Pull Request or open an Issue with your request.
Commit your changes following the Conventional Commits format.
License
This project is under MIT license
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An implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with Unity projects through tools for executing menu items, selecting objects, managing packages, running tests, and accessing resources.