MCP Unity

by CoderGamester
Verified

remote-capable server

The server can be hosted and run remotely because it primarily relies on remote services or has no dependency on the local environment.

Integrations

  • Runs the MCP server using Node.js, creating a bridge between AI assistants and the Unity Editor.

  • Uses WebSocket communication to connect the Unity Editor with the Node.js MCP server, enabling real-time interaction between AI agents and Unity.

  • Implements the server-side MCP protocol in TypeScript, providing type-safe communication between AI agents and Unity.

MCP Unity

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MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects. This package provides a bridge between Unity and a Node.js server that implements the MCP protocol, enabling AI agents like Claude, Windsurf, and Cursor to execute operations within the Unity Editor.

Features

MCP Unity currently provides the following tools:

  • execute_menu_item: Executes Unity menu items (functions tagged with the MenuItem attribute)
  • select_object: Selects game objects in the Unity hierarchy
  • package_manager: Installs, removes, and updates packages in the Unity Package Manager
  • run_tests: Runs tests using the Unity Test Runner
  • notify_message: Displays messages in the Unity Editor

MCP Unity currently provides the following resources:

  • get_menu_items: Retrieves a list of all available menu items in the Unity Editor to facilitate execute_menu_item tool
  • get_hierarchy: Retrieves a list of all game objects in the Unity hierarchy
  • get_console_logs: Retrieves a list of all logs from the Unity console
  • get_packages: Retrieves information about installed and available packages from the Unity Package Manager
  • get_assets: Retrieves information about assets in the Unity Asset Database
  • get_tests: Retrieves information about tests in the Unity Test Runner

Requirements

  • Unity 2022.3 or later
  • Node.js 18 or later (for running the server)
  • npm 9 or later (for building the server)

Installation

Installing the Unity MCP Server package via Unity Package Manager

  1. Open the Unity Package Manager (Window > Package Manager)
  2. Click the "+" button in the top-left corner
  3. Select "Add package from git URL..."
  4. Enter: https://github.com/CoderGamester/mcp-unity.git
  5. Click "Add"

Installing Node.js

To run MCP Unity server, you'll need to have Node.js 18 or later installed on your computer:

Windows

  1. Visit the Node.js download page
  2. Download the Windows Installer (.msi) for the LTS version (recommended)
  3. Run the installer and follow the installation wizard
  4. Verify the installation by opening PowerShell and running:
    node --version npm --version

macOS

  1. Visit the Node.js download page
  2. Download the macOS Installer (.pkg) for the LTS version (recommended)
  3. Run the installer and follow the installation wizard
  4. Alternatively, if you have Homebrew installed, you can run:
    brew install node@18
  5. Verify the installation by opening Terminal and running:
    node --version npm --version

Installing via Smithery

To install MCP Unity via Smithery:

Currently not available

Configure MCP Server

Replace ABSOLUTE/PATH/TO with the absolute path to your MCP Unity installation.

The right configuration can be accessed in the Unity Editor MCP Server window (Tools > MCP Unity > Server Window)

Configure your AI client

To configure Cursor IDE:

  • Add the following configuration to your Cursor MCP Configure settings:
Name: MCP Unity Type: commmand Command: env UNITY_PORT=8090 node ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js

To configure Claude Desktop:

  • Open the MCP configuration file (claude_desktop_config.json) in Claude Desktop Developer in (File > Settings > Developer > Edit Config)

To configure Windsurf IDE:

  • Open the MCP configuration file (mcp_config.json) in Windsurf IDE in (Windsurf Settings > Advanced Settings > General > Add Sever)
{ "mcpServers": { "mcp-unity": { "command": "node", "args": [ "ABSOLUTE/PATH/TO/mcp-unity/Server/build/index.js" ], "env": { "UNITY_PORT": "8090" } } } }

Running the Server

You need to run the MCP Unity server for this to work, in the following ways:

Start Node.js Server

  1. Navigate to this mcp-unity package directory in your device with the terminal.
    cd ABSOLUTE/PATH/TO/mcp-unity
  2. Run the server using Node.js:
    node Server/build/index.js

Start Unity Editor MCP Server

  1. Open the Unity Editor
  2. Navigate to Tools > MCP Unity > Server Window
  3. Click "Start Server" to start the WebSocket server

Configure the WebSocket Port

By default, the WebSocket server runs on port 8080. You can change this port in two ways:

Option 1: Using the Unity Editor

  1. Open the Unity Editor
  2. Navigate to Tools > MCP Unity > Server Window
  3. Change the "WebSocket Port" value to your desired port number
  4. Unity will setup the system environment variable UNITY_PORT to the new port number
  5. Restart the Node.js server
  6. Click again on "Start Server" to reconnect the Unity Editor web socket to the Node.js MCP Server

Option 2: Change the system environment variable UNITY_PORT in the terminal

  1. Set the UNITY_PORT environment variable in the terminal
    • Powershell
    $env:UNITY_PORT = "8090"
    • Command Prompt/Terminal
    set UNITY_PORT=8090
  2. Restart the Node.js server
  3. Click again on "Start Server" to reconnect the Unity Editor web socket to the Node.js MCP Server

Building and Debugging the Server

The MCP Unity server is built using Node.js and TypeScript. It requires to compile the TypeScript code to JavaScript in the build directory. To build the server, open a terminal and:

  1. Navigate to the Server directory:
    cd ABSOLUTE/PATH/TO/mcp-unity/Server
  2. Install dependencies:
    npm install
  3. Build the server:
    npm run build

Debugging

  1. Debug the server with @modelcontextprotocol/inspector:
    • Powershell
    $env:UNITY_PORT=8090; npx @modelcontextprotocol/inspector node Server/build/index.js
    • Command Prompt/Terminal
    set UNITY_PORT=8090 && npx @modelcontextprotocol/inspector node Server/build/index.js
  2. Enable logging on your terminal or into a log.txt file:
    • Powershell
    $env:LOGGING = "true" $env:LOGGING_FILE = "true"
    • Command Prompt/Terminal
    set LOGGING=true set LOGGING_FILE=true

Don't forget to shutdown the server with Ctrl + C before closing the terminal or debugging it with the @modelcontextprotocol/inspector.

Troubleshooting

Connection Issues

  • Ensure the WebSocket server is running (check the Server Window in Unity)
  • Check if there are any firewall restrictions blocking the connection
  • Make sure the port number is correct (default is 8080)
  • Change the port number in the Unity Editor MCP Server window. (Tools > MCP Unity > Server Window)

Server Not Starting

  • Check the Unity Console for error messages
  • Ensure Node.js is properly installed and accessible in your PATH
  • Verify that all dependencies are installed in the Server directory
  • Ensure the menu item path is correct (case-sensitive)
  • Check if the menu item requires confirmation
  • Verify that the menu item is available in the current context

Contributing

Contributions are welcome! Please feel free to submit a Pull Request or open an Issue with your request.

Commit your changes following the Conventional Commits format.

License

This project is under MIT license

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security – no known vulnerabilities
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license - permissive license
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An implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with Unity projects through tools for executing menu items, selecting objects, managing packages, running tests, and accessing resources.

  1. Features
    1. Requirements
      1. Installation
        1. Installing the Unity MCP Server package via Unity Package Manager
        2. Installing Node.js
        3. Installing via Smithery
      2. Configure MCP Server
        1. Configure your AI client
      3. Running the Server
        1. Start Node.js Server
        2. Start Unity Editor MCP Server
      4. Configure the WebSocket Port
        1. Option 1: Using the Unity Editor
        2. Option 2: Change the system environment variable UNITY_PORT in the terminal
      5. Building and Debugging the Server
        1. Debugging
      6. Troubleshooting
        1. Connection Issues
        2. Server Not Starting
        3. Menu Items Not Executing
      7. Contributing
        1. License