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Why this server?
Provides a standardized interface for interacting with various Digital Content Creation (DCC) tools, including 3D creative software, making it useful for generating and manipulating 3D assets through a unified API.
Why this server?
Enables generating parametric 3D models from text descriptions, a form of 3D asset creation, and provides options for refining the models with AI image generation.
Why this server?
Enables LLMs to build real-time 3D web applications directly in the PlayCanvas Editor, thus facilitating the generation of 3D web experiences.
Why this server?
Integrates Unity Editor with AI Model clients for controlling and interacting with the game engine. Useful for generating 3D assets within a game development environment.
Why this server?
Allows generating animations, a type of dynamic 3D asset, using prompts, useful for educational content creation and data visualization.
Why this server?
Allows to generate videos based on prompts, this MCP server handles all API functionality for Luma Dream Machine
Why this server?
A Unity Master Control Protocol implementation that allows AI agents to control and interact with Unity, enabling them to execute code, query editor state, modify GameObjects, and capture screenshots through a WebSocket-based communication system.
Why this server?
A server that allows AI models to control and interact with aircraft in the GeoFS browser-based flight simulator, useful for creating simulated 3D environments and scenarios.
Why this server?
A Windows control server that allows to control Windows system operations including mouse, keyboard, window management, and screen capture functionality.
Why this server?
A Model Context Protocol server that enables interaction with Foundry tools through natural language, allowing users to create projects, build contracts, run tests, and manage Ethereum development environments.