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execute_menu_item

Performs actions in Unity Editor by triggering menu items via specified paths, enabling automation and integration with AI model clients.

Instructions

Executes a Unity menu item by path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
menuPathYesThe path to the menu item to execute (e.g. "GameObject/Create Empty")

Implementation Reference

  • The core handler function that executes the tool logic: destructures menuPath, sends request to mcpUnity with method 'execute_menu_item', handles response success/error, returns CallToolResult.
    async function toolHandler(mcpUnity: McpUnity, params: any): Promise<CallToolResult> { const { menuPath } = params; const response = await mcpUnity.sendRequest({ method: toolName, params: { menuPath } }); if (!response.success) { throw new McpUnityError( ErrorType.TOOL_EXECUTION, response.message || `Failed to execute menu item: ${menuPath}` ); } return { content: [{ type: response.type, text: response.message || `Successfully executed menu item: ${menuPath}` }] }; }
  • Registers the 'execute_menu_item' tool with the MCP server using server.tool(), providing name, description, schema, and a wrapper handler that calls the core toolHandler.
    server.tool( toolName, toolDescription, paramsSchema.shape, async (params: any) => { try { logger.info(`Executing tool: ${toolName}`, params); const result = await toolHandler(mcpUnity, params); logger.info(`Tool execution successful: ${toolName}`); return result; } catch (error) { logger.error(`Tool execution failed: ${toolName}`, error); throw error; } } );
  • Zod schema defining the single input parameter 'menuPath' as a string with description.
    const paramsSchema = z.object({ menuPath: z.string().describe('The path to the menu item to execute (e.g. "GameObject/Create Empty")') });
  • Calls the registerMenuItemTool function to register the tool during server initialization.
    registerMenuItemTool(server, mcpUnity, toolLogger);

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