Lists all installed Cocos Creator versions on your system with executable paths and template directories for game development.
188,557 tools. Last updated 2026-06-10 11:34
"Cocos" matching MCP tools:
- Attach a relative joint in Cocos Creator to maintain position and angle between physics bodies, enabling follow-target behavior for game objects.
- Convert a configured scene subtree into a reusable prefab asset for efficient game object duplication in Cocos Creator.
- Create a labeled button UI element in Cocos Creator by combining node creation, transforms, button components, and label components into a single function call.
- Execute automated browser test sequences in a single session to maintain game state across multiple actions like clicks, typing, and screenshots for Cocos Creator previews.
- Clone a prefab file into a Cocos Creator scene as a child node, allowing customization of position, scale, and name for the new instance.
Matching MCP Servers
- FlicenseCqualityBmaintenanceA headless MCP server that enables AI to create complete 2D/3D games in Cocos Creator without opening the editor or writing TypeScript code, featuring 184 tools for scene building, physics, UI, and automated testing.Last updated1001
- Alicense-qualityCmaintenanceBridge for Cocos Creator 3.8.x enabling code agents to control the editor via 43+ tools for scene manipulation, asset management, UI creation, animation, and more.Last updated2MIT
- Register patches to automatically modify build files after each successful Cocos Creator build, preserving customizations that would otherwise be overwritten.
- Enable runtime dynamic atlas packing in Cocos Creator to batch small UI frames and runtime-generated sprites that AutoAtlas misses, reducing draw calls.
- Add a video player component to Cocos Creator nodes for playing MP4 files from local clips or remote URLs, enabling cinematic intros, tutorials, and video ads in games.
- Simulate mouse clicks at specific coordinates in a running Cocos Creator preview to test UI interactions like buttons and menus, with configurable timing and button options.
- Validate scene and prefab states using regression-style assertions to detect changes in properties, components, and node structures during automated testing.
- Retrieve current tools from the Cocos Creator MCP server to verify available capabilities and address stale catalog issues by filtering tools by name or category.
- Create a TypeScript script file and attach it as a component to a scene node in one operation, eliminating UUID handling errors and simplifying Cocos Creator workflow.
- Remove post-build patches from Cocos Creator projects by index list or platform/file filters to clean up build configurations.
- Add a physics body with a collider shape to a Cocos Creator 2D node in a single call, replacing the two-step process for attaching rigid bodies and colliders separately.
- Execute multiple scene operations in one file cycle to optimize Cocos Creator scene building. Batch add nodes, components, and properties for faster performance when making sequential modifications.
- Initialize a new Cocos Creator project by copying templates, configuring package.json with project UUID and version, and creating standard asset directories.
- Check UI components in Cocos Creator scenes for accessibility and usability issues like small touch targets, text clipping, or rendering problems to improve user experience.
- Apply post-build patches to Cocos Creator projects for specific platforms, enabling previews without rebuilding or re-applying modifications after initial build completion.
- Generate AI images and import them as game assets directly into Cocos Creator projects, automating background removal and sprite-frame creation.