A headless MCP server that enables AI to create complete 2D/3D games in Cocos Creator without opening the editor or writing TypeScript code, featuring 184 tools for scene building, physics, UI, and automated testing.
Bridges Cocos Creator 3.8.x editor with MCP protocol, enabling Claude Code to query and modify scenes, assets, and previews, and to edit prefab files offline.
Resolves a Cocos asset path or SpriteFrame UUID and assigns it to an existing node's Sprite.spriteFrame property, enabling dynamic sprite frame updates in a scene.