Assign SpriteFrame
cocos_local_assign_sprite_frameResolves a Cocos asset path or SpriteFrame UUID and assigns it to an existing node's Sprite.spriteFrame property, enabling dynamic sprite frame updates in a scene.
Instructions
Resolve a Cocos asset path or SpriteFrame UUID and assign it to an existing node's Sprite.spriteFrame property.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| port | No | ||
| nodePath | Yes | Existing scene node path, e.g. Scene/Canvas/GameRoot/Player. | |
| assetPath | Yes | Sprite asset reference: db://assets/..., assets/..., absolute project path, or a SpriteFrame UUID. | |
| openScene | No | ||
| saveScene | No | ||
| scenePath | No | assets/scenes/Main.scene | |
| timeoutMs | No | ||
| projectRoot | Yes | ||
| addSpriteComponent | No |