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Cocos Creator Local MCP

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Place Sprite Assets

cocos_local_place_sprite_assets

Place multiple Sprite assets into an active Cocos Creator scene as Sprite nodes. Specify asset paths and node hierarchy in one operation.

Instructions

Place multiple generated sprite assets into the active Cocos scene as Sprite nodes in one bridge operation.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNo
spritesYes
openSceneNo
saveSceneNo
scenePathNoassets/scenes/Main.scene
timeoutMsNo
projectRootYes
openSceneDelayMsNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description only hints at batch behavior ('in one bridge operation'). It does not disclose side effects (e.g., scene saving default), required editor state, or failure modes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence that efficiently conveys the core action. No redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Lacks details on return values, error conditions, and how the batch placement works. Given the complexity (8 parameters, nested sprites array), more context is needed for reliable use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is very low (only assetPath and nodePath within items have descriptions). The description does not explain any parameters, leaving the agent to infer from names and defaults.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it places multiple generated sprite assets into the active Cocos scene as Sprite nodes in one operation. This distinguishes it from siblings like cocos_local_create_sprite_node (single node) and cocos_local_assign_sprite_frame (frame assignment).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. It does not mention scenarios or trade-offs compared to other sprite-related tools in the sibling list.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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