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Generate Cocos Sound Effect

asset_forge_generate_sfx

Generate short sound effects from text descriptions and transcode them into Cocos-ready AudioClip files for use in game development.

Instructions

Generate a short sound effect and transcode it into a Cocos-ready AudioClip file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesHuman-readable asset name. Used for file names after slugification.
seedNo
styleNoVisual or audio style, e.g. 'cozy pixel art', 'hand-painted fantasy', '8-bit arcade'.
promptYes
outputDirNoDirectory where generated files should be written. Defaults to server config.
postprocessNo
durationSecondsNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden for behavioral disclosure. It mentions transcoding to Cocos-ready format but does not state whether the operation is read-only, what files are created, authorization needs, or side effects. Critical behavioral context is missing.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence without wasted words. However, it is very brief and could be expanded with useful behavioral or param hints without becoming verbose. Efficiency is good but minimalism limits informativeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 7 parameters, a nested object, no annotations, and no output schema, the description is insufficient. It does not explain return values, output locations, or provide examples. The tool is moderately complex, yet the description adds little context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 43%, meaning most parameters lack schema descriptions. The tool description adds no parameter-level information, forcing agents to rely on the incomplete schema. It does not compensate for the coverage gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool generates a short sound effect and transcodes it into a Cocos-ready AudioClip file. The verb 'Generate' and resource 'sound effect' are specific, and the sibling tools include music loop and audio adaptation tools, so this tool is well-distinguished as producing short SFX.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool versus alternatives like asset_forge_generate_music_loop or asset_forge_adapt_audio. Usage context is implied by the name and sibling list, but no direct guidance is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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