Generate Cocos Sprite Sheet
asset_forge_generate_sprite_sheetGenerate animation frames, pack them into a transparent sprite sheet, and produce Cocos/TexturePacker metadata.
Instructions
Generate an animation as individual frames, pack them into a transparent PNG sprite sheet, and emit Cocos/TexturePacker metadata.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Human-readable asset name. Used for file names after slugification. | |
| seed | No | ||
| style | No | Visual or audio style, e.g. 'cozy pixel art', 'hand-painted fantasy', '8-bit arcade'. | |
| action | No | idle | |
| margin | No | ||
| prompt | Yes | Describe the character/object and the motion. | |
| columns | No | ||
| padding | No | ||
| frameSize | No | ||
| outputDir | No | Directory where generated files should be written. Defaults to server config. | |
| frameCount | No | ||
| postprocess | No | ||
| referenceImageUrl | No | Public reference image URL for image-to-image/edit capable providers. | |
| referenceStrength | No | How strongly an image-to-image/edit provider should preserve the reference. | |
| referenceImagePath | No | Local reference image path for image-to-image/edit capable providers. |