Generate Cocos Sprite Grid Sheet
asset_forge_generate_sprite_grid_sheetGenerate a sprite grid sheet to maintain character consistency across frames, slice into animation cells, and produce Cocos-ready metadata with alpha cleaning.
Instructions
Generate one AI contact sheet such as 3x3 or 4x3 for better character consistency, slice it into frames, clean alpha, and pack Cocos-ready sprite sheet metadata.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Human-readable asset name. Used for file names after slugification. | |
| rows | No | ||
| seed | No | ||
| style | No | Visual or audio style, e.g. 'cozy pixel art', 'hand-painted fantasy', '8-bit arcade'. | |
| action | No | idle | |
| margin | No | ||
| prompt | Yes | Describe the same character/object and the complete motion/state set. | |
| columns | No | ||
| padding | No | ||
| frameSize | No | ||
| outputDir | No | Directory where generated files should be written. Defaults to server config. | |
| frameCount | No | ||
| postprocess | No | ||
| referenceImageUrl | No | Public reference image URL for image-to-image/edit capable providers. | |
| referenceStrength | No | How strongly an image-to-image/edit provider should preserve the reference. | |
| referenceImagePath | No | Local reference image path for image-to-image/edit capable providers. | |
| contactSheetBackground | No | flat_key_color |