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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
FAL_KEYNoAPI key for fal.ai provider
HF_TOKENNoHugging Face API token
FAL_API_KEYNoAlternative API key for fal.ai provider
HUGGINGFACE_API_KEYNoAlternative Hugging Face API key

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
asset_forge_get_configA

Return the active Cocos Asset Forge MCP configuration with secrets redacted.

asset_forge_plan_packB

Create a concrete asset checklist for a Cocos game so the calling coding agent can generate assets systematically.

asset_forge_generate_spriteA

Generate a single sprite image, clean its alpha/background, and save a Cocos-ready PNG plus manifest.

asset_forge_generate_sprite_sheetC

Generate an animation as individual frames, pack them into a transparent PNG sprite sheet, and emit Cocos/TexturePacker metadata.

asset_forge_generate_sprite_grid_sheetC

Generate one AI contact sheet such as 3x3 or 4x3 for better character consistency, slice it into frames, clean alpha, and pack Cocos-ready sprite sheet metadata.

asset_forge_generate_tilesetC

Generate multiple seamless-ish tile sprites, pack them into a tileset sheet, and emit tile metadata.

asset_forge_generate_ui_packC

Generate Cocos-ready UI element sprites such as buttons, panels, icons, bars, badges, and cursors.

asset_forge_generate_sfxB

Generate a short sound effect and transcode it into a Cocos-ready AudioClip file.

asset_forge_generate_music_loopC

Generate background music and transcode it into a Cocos-ready looping AudioClip file.

asset_forge_adapt_imageC

Convert an existing image into a Cocos-ready transparent PNG.

asset_forge_adapt_audioB

Convert an existing audio file into a Cocos-ready AudioClip file.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.4/5.0

Scored across 11 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: adapting existing assets, generating new ones, planning, or configuration. No overlap in functionality.

Naming Consistency5/5

All tools use a consistent 'asset_forge_verb_noun' pattern in snake_case, with clear and predictable naming conventions.

Tool Count5/5

11 tools provide comprehensive coverage for asset generation without being excessive. The number is well-scoped for a content creation server.

Completeness4/5

Covers adaptation and generation of audio, images, sprites, tiles, UI packs, plus config and planning. Minor gaps like 3D or text assets, but core workflows are complete.

Maintenance

ActivityInactive
ResponsivenessUnresponsive