Cocos Asset Forge MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| FAL_KEY | No | API key for fal.ai provider | |
| HF_TOKEN | No | Hugging Face API token | |
| FAL_API_KEY | No | Alternative API key for fal.ai provider | |
| HUGGINGFACE_API_KEY | No | Alternative Hugging Face API key |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| asset_forge_get_configA | Return the active Cocos Asset Forge MCP configuration with secrets redacted. |
| asset_forge_plan_packB | Create a concrete asset checklist for a Cocos game so the calling coding agent can generate assets systematically. |
| asset_forge_generate_spriteA | Generate a single sprite image, clean its alpha/background, and save a Cocos-ready PNG plus manifest. |
| asset_forge_generate_sprite_sheetC | Generate an animation as individual frames, pack them into a transparent PNG sprite sheet, and emit Cocos/TexturePacker metadata. |
| asset_forge_generate_sprite_grid_sheetC | Generate one AI contact sheet such as 3x3 or 4x3 for better character consistency, slice it into frames, clean alpha, and pack Cocos-ready sprite sheet metadata. |
| asset_forge_generate_tilesetC | Generate multiple seamless-ish tile sprites, pack them into a tileset sheet, and emit tile metadata. |
| asset_forge_generate_ui_packC | Generate Cocos-ready UI element sprites such as buttons, panels, icons, bars, badges, and cursors. |
| asset_forge_generate_sfxB | Generate a short sound effect and transcode it into a Cocos-ready AudioClip file. |
| asset_forge_generate_music_loopC | Generate background music and transcode it into a Cocos-ready looping AudioClip file. |
| asset_forge_adapt_imageC | Convert an existing image into a Cocos-ready transparent PNG. |
| asset_forge_adapt_audioB | Convert an existing audio file into a Cocos-ready AudioClip file. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 11 tools
Each tool has a clearly distinct purpose: adapting existing assets, generating new ones, planning, or configuration. No overlap in functionality.
All tools use a consistent 'asset_forge_verb_noun' pattern in snake_case, with clear and predictable naming conventions.
11 tools provide comprehensive coverage for asset generation without being excessive. The number is well-scoped for a content creation server.
Covers adaptation and generation of audio, images, sprites, tiles, UI packs, plus config and planning. Minor gaps like 3D or text assets, but core workflows are complete.