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    This MCP server enables AI assistants to interact with a BT Panel server through natural language, allowing users to query logs, manage websites, and monitor system status without manual panel login.
    9
    24 npm
    11
    MIT
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    Enables an MCP client to guide users through 12 stages of game creation, from concept to launch, by managing decisions, recommending skills, and generating playable HTML5 prototypes, GDDs, and backlogs.
    15
    Apache 2.0
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    Enables screen-free family play through a voice assistant by secretly generating a solvable whodunnit set in the household's own named rooms, or locking in a yes/no guessing target, and revealing answers only through governed tools. Keeps every culprit, clue, and secret in server-side SQLite, enforcing question counts and accusation limits so the spoken host can narrate without knowing the solution.
    MIT
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    MCP server for playing the Imposter Game (Spyfall alternative) with AI as host. Provides tools to get categories and generate game words with secret roles.
    2
    2
    10 npm
    MIT
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    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
    15
    MIT
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    Provides AI agents with tools to manage and enforce consistent pixel-art style for 2D RPG games, including style definitions, asset registry, art memory, QA checks, provider execution, and versioning.
    126
    ISC
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    A remote MCP server that lets Claude call ChatGPT, DeepSeek, Kimi, and Gemini in one persistent shared discussion via a single ask_model tool, with transcript persistence and bearer authentication.
    12 npm
    MIT
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    Enables an LLM agent to play a persistent idle game over MCP: setting active actions, gathering resources, crafting, trading, training skills, fighting monsters, completing quests, and prestiging. A debug web page exposes the same player state for observation.
    1
    MIT
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    Enables AI clients to validate game level progression data, audit localization packs for missing translations and dynamic-token mismatches, and run deterministic evaluations of generated puzzle or notification content.
    1
    MIT
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    Read-only MCP server that proxies The Game Pensieve API over Streamable HTTP, letting AI assistants query a personal game collection via tools like search, filters, and summaries. Supports OAuth 2.1 enforcement and owner-scoped access.
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    A search-first MCP server that queries multiple public asset sources and optional local libraries for game development, unifying results with Chinese keyword expansion, license normalization, and cursor pagination.
    4
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    MIT
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    Enables evaluation of AI-generated code across 45 specialized dimensions using deterministic pattern matching and optional LLM-powered deep review, acting as an independent quality gate.
    31
    1,426 npm
    7
    MIT
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    Enables MCP hosts to spawn, supervise, and collect results from parallel panels of pinned-model OpenCode v2 agents for delegated tasks, reviews, and cross-model comparisons. Supports per-member roles, models, permissions, follow-up prompts, cancellation, and persisted result retrieval.
    MIT
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    MCP server that lets an AI analyst place real bets on Binance prediction markets, using Kelly criterion sizing, and tracks its performance through a transparent record of betting slips and outcomes.
    MIT
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    Provides deterministic, offline, sourced resolutions for 44 mobile game development problems spanning performance, memory, rendering, store policies, IAP billing, crash vitals, live-ops emergencies, and store-policy deadlines, along with pre-launch checklists and launch-day runbooks. It also statically audits project directories for Google Play and App Store compliance, including target SDK, 16 KB ELF alignment, privacy manifests, and secret-file exposure, without any network calls or shell execution.
    MIT
  • F
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    Enables AI to directly control Pixelorama for real-time 2D game asset creation, including layer-based pixel drawing, animation frames, automatic quality checks, and export of spritesheets, .pxo files, and Godot resources.
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