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"MobX-State-Tree" matching MCP servers:

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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    Last updated
    18
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    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    Last updated
    17
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    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    An MCP server that exposes a live Dwarf Fortress fort to an AI agent as a small set of curated, semantic tools — a fortress co-pilot and early-warning advisor, not an autopilot. It provides read-only sensors and reference tools to observe the game state and retrieve game data.
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    Enables AI assistants to play Pokemon Fire Red through the mGBA emulator by providing tools for button inputs and screenshots. It allows for direct reading of real-time game state from RAM, including party information, player location, and battle status.
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    Enables tool-using language models to play Lemonade Tycoon Deluxe as a text-only business benchmark, exposing game UI state and actions as semantic MCP tools without vision or shell access.
    Last updated
    23
    MIT
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    Manages the state of a chess game for LLMs/agents without suggesting moves, providing tools to create/reset game, add moves, get status, and check legality.
    Last updated
    9
    3
    MIT
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    Enables AI agents to deploy multiplayer web games as playable URLs with rooms, live state sync, and leaderboards, all through a single tool call.
    Last updated
    4
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    Inno Setup
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    Enables MCP clients like Claude to read live state and control aircraft in Microsoft Flight Simulator 2024 via SimConnect, FSUIPC7, and raw memory, offering 23 tools for simvars, events, autopilot, and more.
    Last updated
    23
    MIT
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    Enables control and inspection of a Factorio 2.0 server via RCON, with tools for administration, player management, game state queries, and Lua execution.
    Last updated
    19
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    Debug and inspection tooling for Roblox projects, exposed as an MCP server so an AI agent can explore the instance tree, read/write properties, call remotes, and run Luau in a Roblox client driven by an executor.
    Last updated
    14
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    MIT
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    Debug and inspection tooling for Roblox projects, exposed as an MCP server so an AI agent can explore the instance tree, read/write properties, call remotes, and run Luau in a Roblox client driven by an executor.
    Last updated
    14
    10
    MIT
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    An MCP server for Godot game development that provides 45 tools for reading, analyzing, and editing projects. It enables users to manage scene trees, navigate GDScript symbols, and interact with the Godot runtime for debugging and state capture.
    Last updated
    52
    MIT
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    Read-only MCP server that reads Stardew Valley saves and answers questions about your farm state, calculates processing/planning, and verifies game rules against the wiki.
    Last updated
    49
    MIT
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    Combines screen vision, RuneLite HTTP API, click coordinates, OSRS Wiki lookups, and Grand Exchange prices to give AI agents eyes and knowledge for playing Old School RuneScape. Enables game state analysis, skill tracking, item/NPC lookup, and interactive automation.
    Last updated
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