Skip to main content
Glama
danilop

chess-support-mcp

by danilop

Chess Support MCP Server

An MCP server that manages the state of a chess game for LLMs/agents. It intentionally does not suggest moves. Instead, it provides tools to:

  • Create/reset game

  • Add a move (UCI)

  • List all moves

  • Get last N moves

  • Machine-friendly board JSON (square-to-piece map) in get_status()

  • Check if a move is legal

  • Get status (FEN, whose turn, check, game over, result)

Requirements

  • Python 3.13+

  • uv package manager

Run via uvx directly from GitHub (no local checkout)

You can run this MCP server without cloning by using uvx with a Git URL. Replace placeholders with your repo info and optional tag/commit.

Generic MCP config (Inspector-style):

{
  "servers": {
    "chess-support-mcp": {
      "transport": {
        "type": "stdio",
        "command": "uvx",
        "args": [
          "--from",
          "git+https://github.com/danilop/chess-support-mcp.git",
          "chess-support-mcp"
        ]
      }
    }
  }
}

Claude Desktop mcpServers example:

{
  "mcpServers": {
    "chess-support-mcp": {
      "command": "uvx",
      "args": [
        "--from",
        "git+https://github.com/danilop/chess-support-mcp.git",
        "chess-support-mcp"
      ]
    }
  }
}

The first run may take longer while uvx resolves and builds the package; subsequent runs use cache.

Configure as a local MCP server (JSON)

Use stdio with uv run (no hardcoded paths). Example generic JSON config:

{
  "servers": {
    "chess-support-mcp": {
      "transport": {
        "type": "stdio",
        "command": "uv",
        "args": ["run", "chess-support-mcp"]
      }
    }
  }
}

Include a local path to your project without hardcoding a specific one by using a placeholder and setting the working directory via cwd (preferred), or by passing --project:

Option A (preferred: set working directory):

{
  "servers": {
    "chess-support-mcp": {
      "transport": {
        "type": "stdio",
        "command": "uv",
        "args": ["run", "chess-support-mcp"],
        "cwd": "<ABSOLUTE_PATH_TO_PROJECT>"
      }
    }
  }
}

Option B (use uv's project flag):

{
  "servers": {
    "chess-support-mcp": {
      "transport": {
        "type": "stdio",
        "command": "uv",
        "args": ["run", "--project", "<ABSOLUTE_PATH_TO_PROJECT>", "chess-support-mcp"]
      }
    }
  }
}

Claude Desktop configuration (in its JSON settings), using mcpServers:

{
  "mcpServers": {
    "chess-support-mcp": {
      "command": "uv",
      "args": ["run", "chess-support-mcp"],
      "cwd": "<ABSOLUTE_PATH_TO_PROJECT>"
    }
  }
}

Tools (Methods)

  • create_or_reset_game() → Reset to initial position. Returns status (with pieces map), and moves.

  • get_status() → Returns FEN; side_to_move (white/black); fullmove_number; halfmove_clock; ply_count; last_move_uci; last_move_san; who_moved_last; check flags; is_game_over; result when over; and a pieces map for machine reasoning.

  • add_move(uci: str) → Apply a move if legal (e.g., e2e4, g1f3, promotion like e7e8q). Returns { accepted, status } and, on success, also moves and moves_detailed. On failure returns { accepted:false, reason:"illegal"|"parse_error", expected_turn? } with status reflecting the unchanged position.

  • is_legal(uci: str) → Check legality of a UCI move in the current position.

  • list_moves() → All moves in UCI made so far.

  • list_moves_detailed() → All moves with ply, side, uci, san.

  • last_moves(n: int=1) → Last N moves in UCI.

  • last_moves_detailed(n: int=1) → Last N moves with ply, side, uci, san.

  • board_ascii() → ASCII board (optional, human-oriented). The normal API returns machine-friendly JSON in status.pieces.

API design notes

  • Moves are always provided in UCI (e.g., e2e4, g1f3, promotions e7e8q). The server infers side-to-move from position; you never specify white/black when sending a move.

  • get_status().side_to_move tells the model whose turn it is. who_moved_last, last_move_uci, and last_move_san help with context.

  • Detailed move lists are provided in separate *_detailed tools to keep the basic list simple and backwards compatible.

Notes

  • The server maintains one in-memory game.

  • The server does not provide hints or best moves.

Development

  • Run tests:

uv run pytest -q
-
license - not tested
-
quality - not tested
-
maintenance - not tested

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/danilop/chess-support-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server