dex-mcp
Allows debugging and inspection of Roblox projects, including reading/writing properties, calling remotes, and running Luau scripts.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@dex-mcplist all instances of class 'Part' in the Workspace"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
dex-mcp
Debug and inspection tooling for Roblox projects, exposed as an MCP server so an AI agent can explore the instance tree, read/write properties, call remotes, and run Luau in a Roblox client driven by an executor.
Repository: https://github.com/972jesko/dex-mcp
Intended use: debugging, inspecting, and learning from your own Roblox projects locally. See GUIDELINES.md.
Install
npm install
npm run buildRelated MCP server: dex-mcp
Run
node dist/index.jsOn startup the server prints (to stderr) the local WebSocket URL and a shared token. The Luau bridge connects to that URL. Configure your MCP client to launch node /absolute/path/to/dist/index.js over stdio.
Configuration (environment variables)
Variable | Default | Purpose |
|
| Remote mode. Bind |
| — | Honoured before |
|
| WebSocket hub port |
| auto-generated, persisted | Shared token required by the bridge. Generated once and saved (see |
|
| Where the auto-generated token is persisted. |
|
| Enable |
|
| Enable remote calling/spying |
|
| Enable |
|
| Per-request timeout |
401 Unauthorized from the bridge? The bridge baked in a token from an earlier server start. With a persisted token this no longer happens on restart; if you still see it, the bridge chunk is stale — stop it in your executor and re-run the loader one-liner so it fetches the current token.
Remote (hosted) mode
By default dex-mcp is local-only: the MCP server talks to its client over stdio and the hub
binds 127.0.0.1, so the executor and the MCP client must share one machine. Remote mode lifts
that constraint — the same process binds 0.0.0.0, exposes the MCP server over Streamable HTTP
at /mcp, and serves the bridge a wss://<host> target — so a hosted instance (e.g. Railway) can
sit between an executor and a remote MCP client.
Enable it with two env vars on the host:
Var | Value |
|
|
| a fixed secret you choose (the disk is ephemeral, so pin it) |
PORT is injected by the platform and honoured automatically. Then:
MCP client → point it at
https://<host>/mcp, authenticating with the token viaAuthorization: Bearer <token>(or?token=<token>).Executor (Roblox side) →
loadstring(game:HttpGet("https://<host>/bridge?token=<token>"))(). In remote mode/bridgeis token-gated (the served chunk embeds the token, so a public/bridgewould leak it) and injectswss://<host>as the bridge's connect target.GET /healthreturns200for the platform healthcheck.
⚠️ Security.
/mcpruns arbitrary Luau (run_luau), writes properties, and fires remotes in the connected client. In remote mode that capability is reachable over the public internet, gated only by the shared token. Use a long randomDEX_MCP_TOKEN, and only against a game you own.
The bridge (Roblox side)
The Luau bridge runs inside a script executor and connects back to this server.
Start the server:
node dist/index.js. It prints a loader line.In your executor (in a game you own / are allowed to inspect), run:
loadstring(game:HttpGet("http://127.0.0.1:<port>/bridge"))()The server injects the per-run auth token into the served script automatically.
The bridge connects over WebSocket and answers the MCP tools. It auto-reconnects if the server restarts.
The bridge is assembled on the fly from bridge/codec.luau, bridge/core.luau, and bridge/dex-bridge.luau. The codec and core are unit-tested with lune: npm run test:bridge.
Executor requirements
WebSocket.connect(UNC/sUNC standard).loadstringforrun_luau.hookmetamethod/getrawmetatable/getnamecallmethod/newcclosurefor the remote spy (capability-gated — the bridge degrades gracefully without them).
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If you are the server author, to access and configure the admin panel.
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