rbx-mcp
rbx-mcp is a bridge that lets an AI agent write and execute Lua code live inside Roblox Studio, read Studio state, and retrieve error information — all over the Model Context Protocol.
Execute Lua in Roblox Studio (
execute_lua): Run any Luau code string directly inside Roblox Studio vialoadstring(). Captures output, return values, and errors with tracebacks. Supports a custom human-readable label for logs/UI and a configurable execution timeout (1,000ms–600,000ms, default 30,000ms).Read Roblox Studio State (
read_studio_state): Inspect the current state of Roblox Studio in a structured way using one of four query types:selection— view the currently selected objects in Studioexplorer_tree— browse the workspace hierarchy up to a specified depth (1–6, default 2)instance— inspect a specific instance by its dotted path (e.g.,Workspace.Model.Part)services_summary— get a summary of Studio services
Retrieve Recent Execution Errors (
get_errors): Fetch the most recent failed Lua executions, including error messages and tracebacks. Useful for recovering context and debugging iteratively. Supports retrieving up to 20 recent errors (default 5).
Provides tools for executing Lua code in Roblox Studio, reading studio state, and retrieving errors, enabling AI agents to control Roblox Studio sessions.
rbx-mcp
Let an AI agent (Claude) write Lua and execute it live inside Roblox Studio, read the result, and iterate — over the Model Context Protocol.
rbx-mcp is a small bridge with two halves in one process:
an MCP server (stdio) that exposes Studio actions to Claude as tools (
execute_lua,read_studio_state,get_errors), anda localhost HTTP server that a tiny Roblox Studio plugin polls — it runs the Lua via
loadstring()and reports back output, return values, and errors (with tracebacks).
The plugin is deliberately dumb and universal: it just runs whatever Lua it's given, so it never needs updating for new tasks. All the intelligence stays on the AI side.

Status
Stable. Published on npm as @lolofuk123/rbx-mcp.
Design docs and the phased build plan live in work/;
start with work/README.md and the concept doc PROJECT_CONCEPT_1.md.
Related MCP server: dex-mcp
Repo layout
server/ Node/TS package, published to npm as `rbx-mcp`
(MCP side + localhost HTTP side; bundles & auto-installs the plugin)
plugin/ single-file Studio plugin: src/rbx-mcp.server.luau (no build step)
work/ specs + implementation planSetup
Prerequisites: Node.js ≥ 20, Roblox Studio, and an
MCP-capable AI host (see below). rbx-mcp is model-agnostic — bring Claude,
GPT, or any model your host drives; the server only exposes MCP tools, the model
just calls them. The host must run a local stdio server on the same
machine as Studio (the plugin talks to localhost).
1. Add the MCP server to your AI host
Claude Desktop / Claude Code — top-level key mcpServers:
{
"mcpServers": {
"rbx-mcp": { "command": "npx", "args": ["-y", "@lolofuk123/rbx-mcp"] }
}
}Claude Desktop:
%APPDATA%\Claude\claude_desktop_config.json(Windows) /~/Library/Application Support/Claude/claude_desktop_config.json(macOS).Claude Code:
.mcp.jsonat the project root, orclaude mcp add rbx-mcp -- npx -y @lolofuk123/rbx-mcp.
VS Code / GitHub Copilot (agent mode) — note the different key (servers) and
type. File .vscode/mcp.json (or Command Palette → MCP: Add Server):
{
"servers": {
"rbx-mcp": { "type": "stdio", "command": "npx", "args": ["-y", "@lolofuk123/rbx-mcp"] }
}
}(Cursor / Windsurf are similar — e.g. .cursor/mcp.json, same mcpServers shape as Claude.)
2. Open Roblox Studio
On first launch the server auto-installs the plugin into your local Plugins folder; Studio loads it on (re)start. Then open the rbx-mcp panel → click Start. If HttpService is off, the panel tells you exactly where to enable it (Experience settings → Security → Allow HTTP Requests); it connects automatically once you do.
That's it. See server/README.md for env vars, an optional
auth token, and manual plugin install.
Setup on a managed / corporate machine (Claude Code)
On org-managed machines, enterprise policy often blocks Claude Code from
registering MCP servers (both claude mcp add and .mcp.json loading). The
workaround: start the server yourself with the dev route enabled, then let
Claude Code drive Studio via direct HTTP calls instead of MCP tools.
Prerequisites
Node.js ≥ 20 installed
Roblox Studio installed
Claude Code CLI
Step 1 — Start the server manually
Open a terminal (keep it running in the background) and start the server with the dev route enabled:
# bash / macOS / Linux
RBXMCP_DEV=1 npx -y @lolofuk123/rbx-mcp# PowerShell (Windows)
$env:RBXMCP_DEV=1; npx -y @lolofuk123/rbx-mcpOn first run the server writes the Studio plugin into your local Plugins folder:
%LOCALAPPDATA%\Roblox\Plugins\rbx-mcp.lua (Windows)
~/Documents/Roblox/Plugins/rbx-mcp.lua (macOS)Step 2 — Open Roblox Studio and connect the plugin
Restart Studio — it only scans the Plugins folder at launch, so a full restart is required after the first run in Step 1.
Enable HttpService — Game Settings → Security → Allow HTTP Requests. The plugin cannot do this for you; it is a one-time manual step per experience.
Open the rbx-mcp panel (Plugins toolbar) → click Start.
Verify in a browser that both sides are up:
http://127.0.0.1:30700/v1/health"pluginConnected": true means you're ready.
Step 3 — Tell Claude Code to use the dev route
Because MCP tools are blocked, Claude Code executes Lua by posting directly to the server's dev endpoint. Tell Claude Code at the start of your session:
"The rbx-mcp server is running with
RBXMCP_DEV=1. MCP tools are blocked by policy on this machine. Execute Lua in Studio by posting tohttp://127.0.0.1:30700/v1/_dev/enqueuewith body{"code": "..."}and reading the result from the response."
Claude Code uses its PowerShell or Bash tool to POST to that endpoint and reads the result synchronously from the response — no MCP handshake needed. You're live.
Troubleshooting
VS Code / Copilot (Windows):
MCP tools don't appear / no "Start" shows up — MCP tools only work in Copilot Agent mode (not Ask/Edit). Start the server via Command Palette → MCP: List Servers →
rbx-mcp, and enable it in the chat's 🔧 Tools picker.node/npx"not recognized" in VS Code's terminal (but fine in a normal terminal) — VS Code launched with a stale PATH from before Node was installed. Fully quit and reopen VS Code (reboot if it persists) so it picks up Node.spawn npx ENOENTwhen starting the server — on Windowsnpxis actuallynpx.cmd, which VS Code's direct spawn can miss. Wrap it incmd:{ "servers": { "rbx-mcp": { "type": "stdio", "command": "cmd", "args": ["/c", "npx", "-y", "@lolofuk123/rbx-mcp"] } } }(or set
"command": "npx.cmd").
Roblox Studio:
No rbx-mcp toolbar button after install — fully restart Studio; it only scans the Plugins folder at launch. (The installed file must be
.lua, which the auto-installer handles.)Stuck on "HTTP service disabled" — enable it (Experience settings → Security → Allow HTTP Requests); the plugin connects automatically once it's on.
pluginConnected: falsein/v1/health— open the rbx-mcp panel and click Start; check Host/Port (and Token, if set) match the server.
Development
cd server
npm install
npm test # vitest
npm run build # tsc -> dist/
npm run dev # run the server locally (stdio MCP + HTTP on 127.0.0.1:30700)License
See LICENSE.
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