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Execute Lua in Roblox Studio

execute_lua

Run Luau code in Roblox Studio and get output, return values, or error traceback. Build, script, inspect, or modify Studio projects by iterating on errors and re-running.

Instructions

Run a Luau code string inside Roblox Studio (via loadstring) and return its captured output, return values, and any error with traceback. Use this to build, script, inspect, or modify anything in Studio; iterate by reading the error and re-running.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
codeYesLuau code to execute in Studio.
labelNoShort human label for logs/UI.
timeoutMsNoExecution budget in ms (default 30000).
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses that it uses loadstring, captures output and return values, and returns errors with traceback. However, it does not mention side effects, sandboxing, or Studio context limitations, which are important for a code execution tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the core action and then an iterative usage hint. Every word earns its place with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description adequately explains return values (captured output, return values, error with traceback). It also provides an iterative workflow ('iterate by reading the error and re-running'). While it doesn't cover edge cases like side effects, it is complete for a code execution tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds no extra meaning beyond the schema (e.g., no parameter syntax or format details), so the baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Run') and resource ('Luau code string inside Roblox Studio'), and clearly distinguishes from siblings by focusing on arbitrary execution with output capture, whereas read_studio_state and get_errors are for reading state and errors respectively.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explicitly says 'Use this to build, script, inspect, or modify anything in Studio', giving clear context for when to use it. It doesn't state exclusions or alternatives, but the broad scope and sibling names make the intended use obvious.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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