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    maintenance
    MCP server that demonstrates the Resources feature by exposing static and dynamic resources, including contact data and personalized greetings, through MCP.
    MIT
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    F
    maintenance
    LLM routing proxy that cuts API costs 60-90% by auto-selecting the cheapest capable model across OpenAI, Anthropic, and Google. Provides stats, config, and model comparison tools via MCP.
    21 npm
    1
    MIT
  • A
    license
    A
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    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
    4
    3
    MIT
  • F
    license
    B
    quality
    D
    maintenance
    An MCP server that gives AI assistants tools to generate AccelByte AGS uGUI prefabs in Unity projects, look up AccelByte Unity SDK best practices, search Bytewars C# example components, and configure SDK credentials from a Claude Code or Cursor session.
    23
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    license
    B
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    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    39 npm
    7
    MIT
  • A
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    quality
    C
    maintenance
    Indexes Unity projects into a SQLite database and exposes 23 MCP tools for Claude to explore scenes, prefabs, scripts, and assets via structured queries.
    1
    MIT
  • A
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    maintenance
    Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
    2
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    A
    maintenance
    A bridge enabling seamless communication between Unity and Large Language Models via the Model Context Protocol, allowing developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
    14,430
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,331
    Apache 2.0
  • A
    license
    Not graded
    quality
    B
    maintenance
    Allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions, including asset management, scene modification, and game mechanic testing.
    22
    MIT
  • A
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    Not graded
    quality
    C
    maintenance
    Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
    7 npm
    4
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    An MCP server for Unity that enables AI agents to query and control the Unity Editor, providing tools for scene management, object manipulation, and asset browsing.
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    Connects Claude Code to the Unity Editor via MCP, enabling AI-driven control of scenes, assets, components, UI, animations, and more through 91 tools.
    2
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  • F
    license
    Not graded
    quality
    D
    maintenance
    A native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.
    6
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