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Unity Super MCP

One MCP server for Unity Gaming Services LiveOps, build-size analysis, and store compliance.

License: MIT Node 18+ TypeScript MCP Unity

An MCP server that gives an AI agent 15 tools over a Unity project: Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks — one install instead of four.

Why this exists (read me first). This was built in a single sitting to win a bet — whether an agent could usefully drive UGS end-to-end. This is the receipt. I build MCP servers and agent infrastructure; I am not a game developer and this is not a pivot into games. It's here as a demonstration of MCP tool design, not a maintained product.

Built entirely through a text-only chat with a mobile AI assistant (no file uploads, no IDE), then verified: the server type-checks clean and boots. Treat it as a reference implementation.

Install

npx -y unity-super-mcp
{
  "mcpServers": {
    "unity-super": {
      "command": "npx",
      "args": ["-y", "unity-super-mcp"],
      "env": {
        "UNITY_PROJECT_PATH": "/path/to/MyGame",
        "UNITY_PROJECT_ID": "your-project-id",
        "UNITY_SERVICE_KEY_ID": "your-key-id",
        "UNITY_SERVICE_SECRET": "your-secret",
        "UNITY_ENV_ID": "production"
      }
    }
  }
}

No UGS credentials? Set only UNITY_PROJECT_PATH and you still get the 7 build/compliance tools. The UGS tools report "not configured" instead of failing.

Related MCP server: Unity x Claude MCP Server

Tools

šŸŽ® UGS LiveOps (8)

Tool

What it does

ugs_get_project_info

Project + environment readout

economy_list_catalog

List currencies, items, purchases

economy_create_currency

Create a currency

economy_create_item

Create an inventory item

economy_create_shop

Create a shop with items and costs

cloudsave_get_player_data

Read a player's Cloud Save data

cloudcode_list_modules

List deployed Cloud Code modules

cloudcode_deploy_module

Deploy a Cloud Code module

šŸ“¦ Build & Ship (7)

Tool

What it does

super_health_check

Run this first — fans the core checks out in parallel, returns a summary + next actions

build_get_last_report

Top largest assets, size by extension, total project size

build_analyze_bloat

Duplicates, oversized files, Resources/ abuse, unoptimized textures

build_fix_imports

Generates a C# editor script for texture-import fixes (or edits .meta directly with apply=true)

assets_find_orphans

Unreferenced-asset heuristic

build_check_compliance

Android target SDK, iOS, StreamingAssets bloat

Notes

  • super_health_check is the intended entry point: one call, whole-project readout.

  • assets_find_orphans is heuristic — verify with AssetDatabase.GetDependencies before deleting anything.

  • Requires Node 18+.

License

MIT. Do what you like with it.

Install Server
A
license - permissive license
B
quality
C
maintenance

Maintenance

–Maintainers
–Response time
–Release cycle
–Releases (12mo)
Commit activity

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