unity-super-mcp
The unity-super-mcp server provides 15 tools for AI-driven Unity project management, covering UGS LiveOps, build-size analysis, and store compliance.
š® UGS LiveOps (8 tools)
Get project info ā Retrieve UGS project status, environment details, and a quick Economy check
List Economy catalog ā View all currencies, inventory items, and shops (optionally including archived entries)
Create currencies ā Add new currencies with optional initial value and max cap
Create inventory items ā Add
INVENTORYorVIRTUAL_GOODitems with custom properties and stack limitsCreate shops ā Set up shops with items and their associated currency costs
Read Cloud Save data ā Fetch a specific player's Cloud Save key/value data by player ID
List Cloud Code modules ā View all deployed Cloud Code modules in the project
Deploy Cloud Code modules ā Upload and deploy JavaScript Cloud Code modules via base64 file content
š¦ Build & Compliance (7 tools)
Full health check ā One-call parallel scan covering size, bloat, compliance, and UGS status (recommended entry point)
Build size report ā Top largest assets, size breakdown by file extension, and total project size
Bloat analysis ā Detect duplicate files, files over 10MB,
Resources/folder abuse, and unoptimized texturesFix texture imports ā Generate a C# Editor script for texture import fixes, or directly patch
.metafiles withapply=trueFind orphaned assets ā Heuristic GUID-based scan for assets not referenced by any scene or prefab
Compliance check ā Verify iOS/Android compliance including target SDK version, permissions, and
StreamingAssetsbloat
Provides tools to interact with Unity Gaming Services (Economy, Cloud Save, Cloud Code) and perform build analysis and store-compliance checks for Unity projects.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@unity-super-mcprun a health check on my Unity project"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Unity Super MCP
One MCP server for Unity Gaming Services LiveOps, build-size analysis, and store compliance.
An MCP server that gives an AI agent 15 tools over a Unity project: Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks ā one install instead of four.
Why this exists (read me first). This was built in a single sitting to win a bet ā whether an agent could usefully drive UGS end-to-end. This is the receipt. I build MCP servers and agent infrastructure; I am not a game developer and this is not a pivot into games. It's here as a demonstration of MCP tool design, not a maintained product.
Built entirely through a text-only chat with a mobile AI assistant (no file uploads, no IDE), then verified: the server type-checks clean and boots. Treat it as a reference implementation.
Install
npx -y unity-super-mcp{
"mcpServers": {
"unity-super": {
"command": "npx",
"args": ["-y", "unity-super-mcp"],
"env": {
"UNITY_PROJECT_PATH": "/path/to/MyGame",
"UNITY_PROJECT_ID": "your-project-id",
"UNITY_SERVICE_KEY_ID": "your-key-id",
"UNITY_SERVICE_SECRET": "your-secret",
"UNITY_ENV_ID": "production"
}
}
}
}No UGS credentials? Set only UNITY_PROJECT_PATH and you still get the 7 build/compliance tools. The UGS tools report "not configured" instead of failing.
Related MCP server: Unity x Claude MCP Server
Tools
š® UGS LiveOps (8)
Tool | What it does |
| Project + environment readout |
| List currencies, items, purchases |
| Create a currency |
| Create an inventory item |
| Create a shop with items and costs |
| Read a player's Cloud Save data |
| List deployed Cloud Code modules |
| Deploy a Cloud Code module |
š¦ Build & Ship (7)
Tool | What it does |
| Run this first ā fans the core checks out in parallel, returns a summary + next actions |
| Top largest assets, size by extension, total project size |
| Duplicates, oversized files, |
| Generates a C# editor script for texture-import fixes (or edits |
| Unreferenced-asset heuristic |
| Android target SDK, iOS, StreamingAssets bloat |
Notes
super_health_checkis the intended entry point: one call, whole-project readout.assets_find_orphansis heuristic ā verify withAssetDatabase.GetDependenciesbefore deleting anything.Requires Node 18+.
License
MIT. Do what you like with it.
Maintenance
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