unity-super-mcp
The unity-super-mcp server provides 15 tools for AI-driven Unity project management, covering UGS LiveOps, build-size analysis, and store compliance.
๐ฎ UGS LiveOps (8 tools)
Get project info โ Retrieve UGS project status, environment details, and a quick Economy check
List Economy catalog โ View all currencies, inventory items, and shops (optionally including archived entries)
Create currencies โ Add new currencies with optional initial value and max cap
Create inventory items โ Add
INVENTORYorVIRTUAL_GOODitems with custom properties and stack limitsCreate shops โ Set up shops with items and their associated currency costs
Read Cloud Save data โ Fetch a specific player's Cloud Save key/value data by player ID
List Cloud Code modules โ View all deployed Cloud Code modules in the project
Deploy Cloud Code modules โ Upload and deploy JavaScript Cloud Code modules via base64 file content
๐ฆ Build & Compliance (7 tools)
Full health check โ One-call parallel scan covering size, bloat, compliance, and UGS status (recommended entry point)
Build size report โ Top largest assets, size breakdown by file extension, and total project size
Bloat analysis โ Detect duplicate files, files over 10MB,
Resources/folder abuse, and unoptimized texturesFix texture imports โ Generate a C# Editor script for texture import fixes, or directly patch
.metafiles withapply=trueFind orphaned assets โ Heuristic GUID-based scan for assets not referenced by any scene or prefab
Compliance check โ Verify iOS/Android compliance including target SDK version, permissions, and
StreamingAssetsbloat
Provides tools to interact with Unity Gaming Services (Economy, Cloud Save, Cloud Code) and perform build analysis and store-compliance checks for Unity projects.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@unity-super-mcprun a health check on my Unity project"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Unity Super MCP
One MCP server for Unity Gaming Services LiveOps, build-size analysis, and store compliance.
An MCP server that gives an AI agent 15 tools over a Unity project: Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks โ one install instead of four.
Why this exists (read me first). This was built in a single sitting to win a bet โ whether an agent could usefully drive UGS end-to-end. This is the receipt. I build MCP servers and agent infrastructure; I am not a game developer and this is not a pivot into games. It's here as a demonstration of MCP tool design, not a maintained product.
Built entirely through a text-only chat with a mobile AI assistant (no file uploads, no IDE), then verified: the server type-checks clean and boots. Treat it as a reference implementation.
Install
npx -y unity-super-mcp{
"mcpServers": {
"unity-super": {
"command": "npx",
"args": ["-y", "unity-super-mcp"],
"env": {
"UNITY_PROJECT_PATH": "/path/to/MyGame",
"UNITY_PROJECT_ID": "your-project-id",
"UNITY_SERVICE_KEY_ID": "your-key-id",
"UNITY_SERVICE_SECRET": "your-secret",
"UNITY_ENV_ID": "production"
}
}
}
}No UGS credentials? Set only UNITY_PROJECT_PATH and you still get the 7 build/compliance tools. The UGS tools report "not configured" instead of failing.
Related MCP server: Unity x Claude MCP Server
Tools
๐ฎ UGS LiveOps (8)
Tool | What it does |
| Project + environment readout |
| List currencies, items, purchases |
| Create a currency |
| Create an inventory item |
| Create a shop with items and costs |
| Read a player's Cloud Save data |
| List deployed Cloud Code modules |
| Deploy a Cloud Code module |
๐ฆ Build & Ship (7)
Tool | What it does |
| Run this first โ fans the core checks out in parallel, returns a summary + next actions |
| Top largest assets, size by extension, total project size |
| Duplicates, oversized files, |
| Generates a C# editor script for texture-import fixes (or edits |
| Unreferenced-asset heuristic |
| Android target SDK, iOS, StreamingAssets bloat |
Notes
super_health_checkis the intended entry point: one call, whole-project readout.assets_find_orphansis heuristic โ verify withAssetDatabase.GetDependenciesbefore deleting anything.Requires Node 18+.
License
MIT. Do what you like with it.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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