unity-super-mcp
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TDQS
Scored across 14 tools
Tools have distinct purposes overall, but slight overlap exists between build_analyze_bloat and build_get_last_report, as both deal with file sizes. However, descriptions clarify the differences.
All tools follow a consistent domain prefix followed by verb_noun pattern using snake_case. No mixing of conventions, making it easy to understand the tool's scope from its name.
14 tools cover multiple Unity development domains (assets, builds, cloud code, cloud save, economy) without being overwhelming. Each tool serves a clear purpose and the count is appropriate for the server's scope.
The tool set provides good coverage for diagnostics and creation, but lacks update/delete operations for economy resources and cloud save. Missing operations like updating currencies or setting player data could cause agent failures in certain workflows.