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Seokh Unity Open MCP

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Seokh Unity Open MCP

๋จผ์ €: ์ด ํ”„๋กœ์ ํŠธ์˜ ๊ธฐ๋ฐ˜

์ด ํ”„๋กœ์ ํŠธ๋Š” AlexeyPerov/Unity-Open-MCP๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ™•์žฅํ•œ ํ”„๋กœ์ ํŠธ์ž…๋‹ˆ๋‹ค. MCP ์„œ๋ฒ„, Unity Bridge, Verify, Hub์™€ ๋Œ€๋ถ€๋ถ„์˜ typed ๋„๊ตฌ ๊ตฌ์กฐ๋Š” AlexeyPerov์˜ ์›๋ณธ ๊ตฌํ˜„์—์„œ ์ถœ๋ฐœํ–ˆ์Šต๋‹ˆ๋‹ค.

ํ˜„์žฌ ๋น„๊ต ๊ธฐ์ค€์ธ Alexey upstream 0.9.0์€ 267๊ฐœ, ์ด ์ €์žฅ์†Œ๋Š” 300๊ฐœ์˜ built-in ๋„๊ตฌ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ์ฆ‰ ํ•ต์‹ฌ ๊ตฌ์กฐ์™€ ๋„๊ตฌ ๋Œ€๋ถ€๋ถ„์€ ์›๋ณธ์—์„œ ์™”๊ณ , ์ด ์ €์žฅ์†Œ๋Š” ๊ทธ ์œ„์— 33๊ฐœ ๋„๊ตฌ์™€ ํ”„๋กœ์ ํŠธ ํ™•์žฅ ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•œ ํ˜•ํƒœ์ž…๋‹ˆ๋‹ค.

Unity ํ”„๋กœ์ ํŠธ๋ฅผ AI ์—์ด์ „ํŠธ๋กœ ์กฐ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ MCP ์„œ๋ฒ„์ž…๋‹ˆ๋‹ค. ํŽธ์ง‘๊ธฐ ์ž‘์—…, ๊ฒ€์ฆ, ์—์…‹ ๋ถ„์„, ์ง„๋‹จ ๋ฐ ํ™•์žฅ ๋„๋ฉ”์ธ์„ ์•„์šฐ๋ฅด๋Š” 300๊ฐœ typed ๋„๊ตฌ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Related MCP server: Funplay MCP for Unity

๊ณต์‹ MCP์™€ Alexey ์›๋ณธ์— ์—†๋Š” ์ถ”๊ฐ€ ๊ธฐ๋Šฅ

์•„๋ž˜ ํ•ญ๋ชฉ์€ Unity ๊ณต์‹ MCP์™€ AlexeyPerov/Unity-Open-MCP 0.9.0 ์–‘์ชฝ ๋ชจ๋‘์—์„œ ๊ฐ™์€ ๋‚ด์žฅ ์›Œํฌํ”Œ๋กœ๋กœ ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ์ด ์ €์žฅ์†Œ์˜ ์ถ”๊ฐ€๋ถ„์ž…๋‹ˆ๋‹ค. ๋ฒ”์šฉ C# ์‹คํ–‰์œผ๋กœ ๋น„์Šทํ•œ ๋™์ž‘์„ ์ง์ ‘ ๋งŒ๋“œ๋Š” ๊ฒƒ๊ณผ, ์•ˆ์ •๋œ schema๋ฅผ ๊ฐ€์ง„ ์ „์šฉ MCP ๋„๊ตฌ๊ฐ€ ์ œ๊ณต๋˜๋Š” ๊ฒƒ์€ ๊ตฌ๋ถ„ํ–ˆ์Šต๋‹ˆ๋‹ค.

  • Input System Play Mode ์ž๋™ํ™”

    • ์ž…๋ ฅ ์ „์†ก๊ณผ sequence ์‹คํ–‰ยท์ทจ์†Œ

    • ์ž…๋ ฅ ๋…นํ™”, ๋ชฉ๋ก ์กฐํšŒ, replay ๋ฐ ์ค‘๋‹จ

    • ์—์ด์ „ํŠธ๊ฐ€ ์‹ค์ œ ํ”Œ๋ ˆ์ด ์ž…๋ ฅ์„ ๋ฐ˜๋ณต ์žฌํ˜„ํ•˜๋Š” ํ…Œ์ŠคํŠธ ํ๋ฆ„

  • ๊ณ ๊ธ‰ Shader Graph ํŽธ์ง‘

    • ๋…ธ๋“œ ์‚ญ์ œยท๋ณต์ œยทproperty ๋ณ€๊ฒฝ๊ณผ ์—ฐ๊ฒฐ ํ•ด์ œ

    • graph ์ €์žฅยท๋‹ซ๊ธฐ ๋ฐ subgraph ์ƒ์„ฑ

  • ๊ณ ๊ธ‰ VFX Graph ํŽธ์ง‘

    • graph ์ƒ์„ฑยท์ €์žฅยท๋‹ซ๊ธฐ

    • context ์ถ”๊ฐ€ยท์‚ญ์ œ์™€ flow ์—ฐ๊ฒฐยทํ•ด์ œ

    • block ์ถ”๊ฐ€ยท์‚ญ์ œ, property์™€ input ์ˆ˜์ •

  • ์ œํ•œํ˜• C# snapshot query

    • Unity ์ƒํƒœ๋ฅผ immutable DTO snapshot์œผ๋กœ ๋งŒ๋“  ๋’ค ์ œํ•œ๋œ ์ฝ๊ธฐ ์ „์šฉ ์ฟผ๋ฆฌ๋งŒ ์‹คํ–‰

    • ์ž„์˜ Editor C# ์‹คํ–‰๋ณด๋‹ค ์ž‘์€ ๊ถŒํ•œ๊ณผ ์˜ˆ์ธก ๊ฐ€๋Šฅํ•œ ๊ฒฐ๊ณผ ํฌ๊ธฐ ์ œ๊ณต

  • ํ”„๋กœ์ ํŠธ ์ •์˜ MCP SDK

    • ํ”„๋กœ์ ํŠธ C#์—์„œ tool๋ฟ ์•„๋‹ˆ๋ผ resource์™€ prompt ๋“ฑ๋ก

    • ์ค‘๋‹จ ํ›„ ์žฌ๊ฐœ ๊ฐ€๋Šฅํ•œ durable job๊ณผ get/list/cancel lifecycle ์ œ๊ณต

  • ๋Œ€์šฉ๋Ÿ‰ ๊ฒฐ๊ณผ ์ €์žฅ์†Œ

    • ํฐ read-only ๊ฒฐ๊ณผ๋ฅผ ํŒŒ์ผ๋กœ captureํ•˜๊ณ  chunk ๋‹จ์œ„๋กœ ์ฝ์€ ๋’ค ๋ช…์‹œ์ ์œผ๋กœ ์‚ญ์ œ

  • ํ†ตํ•ฉ doctor

    • Unity๊ฐ€ ๊บผ์ ธ ์žˆ์–ด๋„ ์„ค์น˜ ๊ฒฝ๋กœ, ํŒจํ‚ค์ง€ ์กฐํ•ฉ, ๋ฒ„์ „ ํ˜ธํ™˜์„ฑ๊ณผ Bridge ์ƒํƒœ๋ฅผ ํ•จ๊ป˜ ์ง„๋‹จ

์ •์  ์นดํƒˆ๋กœ๊ทธ์— ์ถ”๊ฐ€๋œ 33๊ฐœ ๋„๊ตฌ๋Š” Input System ๋Ÿฐํƒ€์ž„ 9๊ฐœ, Shader Graph ๊ณ ๊ธ‰ ํŽธ์ง‘ 7๊ฐœ, VFX Graph ๊ณ ๊ธ‰ ํŽธ์ง‘ 11๊ฐœ, output store 4๊ฐœ, ์ œํ•œํ˜• C# query์™€ doctor์ž…๋‹ˆ๋‹ค. Project SDK์˜ ๋™์  tool/resource/prompt/job์€ ํ”„๋กœ์ ํŠธ๋ณ„๋กœ ๋ฐœ๊ฒฌ๋˜๋ฏ€๋กœ ์ด 33๊ฐœ ์ˆซ์ž์— ํฌํ•จ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๊ณต์‹ Unity MCP์™€ ๋ฌด์—‡์ด ๋‹ค๋ฅธ๊ฐ€

๋Œ€๋ถ€๋ถ„์˜ Unity 6 ํ”„๋กœ์ ํŠธ์—์„œ๋Š” ๋จผ์ € Unity ๊ณต์‹ MCP๋ฅผ ๊ฒ€ํ† ํ•˜๋Š” ๊ฒƒ์ด ์ข‹์Šต๋‹ˆ๋‹ค. ์„ค์น˜๊ฐ€ ๊ฐ„๋‹จํ•˜๊ณ  Unity๊ฐ€ ์ง์ ‘ ์œ ์ง€๋ณด์ˆ˜ํ•˜๋ฉฐ, ์‹คํ–‰ ์ค‘์ธ Editor๋ฅผ ๋‹ค๋ฃจ๋Š” ์ผ๋ฐ˜์ ์ธ SceneยทGameObjectยทConsole ์ž‘์—…์—๋Š” ๊ณต์‹ ๊ตฌํ˜„์ด ๋” ์ž์—ฐ์Šค๋Ÿฝ์Šต๋‹ˆ๋‹ค.

์ด ์ €์žฅ์†Œ๋Š” ๊ณต์‹ MCP์˜ ๋Œ€์ฒด์žฌ๋ผ๊ธฐ๋ณด๋‹ค ๋‹ค์Œ ์š”๊ตฌ๋ฅผ ์œ„ํ•œ ํ™•์žฅํ˜• ์ž๋™ํ™” ๋„๊ตฌ์ž…๋‹ˆ๋‹ค.

๊ธฐ์ˆ  ๊ด€์ 

Unity ๊ณต์‹ MCP

Seokh Unity Open MCP

์ง€์› ํ™˜๊ฒฝ

Unity 6 ์ด์ƒ, ์‹คํ–‰ ์ค‘์ธ Editor ์ค‘์‹ฌ

Unity 2022.3 ์ด์ƒ, live Editor + headless batch + offline ์ฝ๊ธฐ

์‹คํ–‰ ๊ตฌ์กฐ

Unity AI Assistant ํŒจํ‚ค์ง€์— ํ†ตํ•ฉ๋œ ๊ณต์‹ MCP ๊ฒฝ๋กœ

Node stdio MCP ์„œ๋ฒ„์™€ localhost Unity Bridge๋ฅผ ๋ถ„๋ฆฌํ•œ ๊ตฌ์กฐ

์ž๋™ํ™” ๋ฒ”์œ„

Scene, GameObject, component, console ๋“ฑ ์ผ๋ฐ˜ Editor ์ž‘์—…

300๊ฐœ typed ๋„๊ตฌ, Shader Graph/VFX/Input System/Profiler/ํŒจํ‚ค์ง€ยท๋นŒ๋“œ ์ž‘์—…

๊ฒ€์ฆ ๋ฐฉ์‹

Editor ๊ถŒํ•œ๊ณผ Undo ์ค‘์‹ฌ

checkpoint โ†’ mutate โ†’ validate โ†’ delta, ํšŒ๊ท€ baseline๊ณผ ํ‘œ์  fix

Editor๊ฐ€ ๊บผ์ง„ ๊ฒฝ์šฐ

live project context๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†์Œ

์—์…‹ยท๊ณ„์ธตยท์ปดํŒŒ์ผ ๋กœ๊ทธ offline ์กฐํšŒ, ์ง€์› ๋„๊ตฌ์˜ batch ์‹คํ–‰

CI์™€ ๋ฐ˜๋ณต ์‹คํ–‰

๊ณต์‹ Unity ์ž๋™ํ™” ๊ณ„์ธต์„ ๋ณ„๋„๋กœ ๊ตฌ์„ฑ

MCP CLI, headless ํ…Œ์ŠคํŠธ, verify baseline์„ ์ €์žฅ์†Œ์— ํฌํ•จ

ํ™•์žฅ ๋ชจ๋ธ

๊ณต์‹ custom MCP tool ๋“ฑ๋ก

tool๋ฟ ์•„๋‹ˆ๋ผ resource, prompt, durable project job์„ ํ”„๋กœ์ ํŠธ C#์—์„œ ๋“ฑ๋ก

์–ด๋–ค ๊ฒƒ์„ ์„ ํƒํ•ด์•ผ ํ•˜๋‚˜

๊ณต์‹ MCP๋ฅผ ์„ ํƒํ•˜์„ธ์š”:

  • Unity 6 ์ด์ƒ์„ ์‚ฌ์šฉํ•˜๊ณ  Editor๊ฐ€ ์ผœ์ง„ ์ƒํƒœ์—์„œ ์ฃผ๋กœ ์ž‘์—…ํ•  ๋•Œ

  • ํ‘œ์ค€ Sceneยท์ฝ”๋“œยทConsole ์ž๋™ํ™”๊ฐ€ ๋ชฉ์ ์ผ ๋•Œ

  • ์„ค์ •๊ณผ ์œ ์ง€๋ณด์ˆ˜ ๋น„์šฉ์„ ์ตœ์†Œํ™”ํ•˜๊ณ  Unity์˜ ๊ณต์‹ ์ง€์› ๊ฒฝ๋กœ๋ฅผ ์›ํ•  ๋•Œ

์ด ๊ตฌํ˜„์„ ์„ ํƒํ•  ์ด์œ ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค:

  • Unity 2022.3 ํ”„๋กœ์ ํŠธ๋„ ์ง€์›ํ•ด์•ผ ํ•  ๋•Œ

  • Unity๋ฅผ ์—ด์ง€ ์•Š๊ณ  ์—์…‹์ด๋‚˜ ์ตœ๊ทผ ์ปดํŒŒ์ผ ์˜ค๋ฅ˜๋ฅผ ์ฝ์–ด์•ผ ํ•  ๋•Œ

  • headless batch์™€ CI์—์„œ ๊ฐ™์€ ๋„๊ตฌ ๊ณ„์•ฝ์„ ์žฌ์‚ฌ์šฉํ•ด์•ผ ํ•  ๋•Œ

  • ๋ณ€๊ฒฝ ์ „ํ›„์˜ ํšŒ๊ท€๋ฅผ ์ž๋™ ํŒ์ •ํ•˜๊ณ  ์‹คํŒจํ•œ ๋ณ€๊ฒฝ์„ ์ค‘๋‹จํ•ด์•ผ ํ•  ๋•Œ

  • Shader Graph, VFX, Input System ๋Ÿฐํƒ€์ž„ ์ž…๋ ฅ ๋“ฑ ์„ธ๋ถ„ํ™”๋œ typed ๋„๊ตฌ๊ฐ€ ํ•„์š”ํ•  ๋•Œ

  • ํ”„๋กœ์ ํŠธ ์ž์ฒด ๊ธฐ๋Šฅ์„ MCP resource, prompt, ์žฅ๊ธฐ ์‹คํ–‰ job์œผ๋กœ ๋…ธ์ถœํ•ด์•ผ ํ•  ๋•Œ

์œ„ ์š”๊ตฌ๊ฐ€ ์—†๋‹ค๋ฉด ๊ณต์‹ MCP๊ฐ€ ๋” ๋‹จ์ˆœํ•œ ์„ ํƒ์ž…๋‹ˆ๋‹ค. ๋‘ ์„œ๋ฒ„๋ฅผ ๋™์‹œ์— ๊ธฐ๋ณธ ๋„๊ตฌ๋กœ ๋…ธ์ถœํ•˜๊ธฐ๋ณด๋‹ค๋Š” ํ”„๋กœ์ ํŠธ๋ณ„๋กœ ํ•˜๋‚˜๋ฅผ ์ฃผ ๊ฒฝ๋กœ๋กœ ์ •ํ•˜๋Š” ํŽธ์ด ๋„๊ตฌ ์ค‘๋ณต์„ ์ค„์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ด ๊ตฌํ˜„์€ AlexeyPerov/Unity-Open-MCP๋ฅผ ๊ธฐ์ˆ ์  ๊ธฐ๋ฐ˜์œผ๋กœ ์‚ฌ์šฉํ•˜๊ณ , Unity ๊ณต์‹ MCP์˜ ์ „์†ก ๋ฐ ์ง๋ ฌํ™” ๋™์ž‘์„ ๋น„๊ตํ•ด ํ˜„์žฌ ์•„ํ‚คํ…์ฒ˜์— ๋งž๋Š” ์•ˆ์ •์„ฑ ๊ฐœ์„ ์„ ๋ฐ˜์˜ํ•ฉ๋‹ˆ๋‹ค.

์ฃผ์š” ๊ธฐ๋Šฅ

  • ์ฒดํฌํฌ์ธํŠธ, ์ž๋™ ๊ฒ€์ฆ, ๋ณ€๊ฒฝ delta, ํšŒ๊ท€ ๊ฒ€์‚ฌ์™€ ํ‘œ์  ์ˆ˜์ •์„ ํฌํ•จํ•œ ์•ˆ์ „ํ•œ ๋ณ€๊ฒฝ

  • ๊ตฌ์กฐํ™”๋œ ์—์…‹ ๊ฒ€์ƒ‰, ๊ฒ€์‚ฌ, ์žฌ์ง๋ ฌํ™” ๋ฐ ์ฐธ์กฐยท์˜์กด์„ฑ ๋ถ„์„

  • ์ œํ•œ๋œ Unity snapshot DTO๋ฅผ ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” ์ฝ๊ธฐ ์ „์šฉ Roslyn ์ฟผ๋ฆฌ์™€ ๊ณ ๊ธ‰ ๋ณ€๊ฒฝ์šฉ C# ์•ˆ์ „ ๊ฒŒ์ดํŠธ

  • Live Unity Bridge, ์ง€์› ๋„๊ตฌ์˜ batch fallback ๋ฐ Unity๊ฐ€ ๊บผ์ง„ ์ƒํƒœ์˜ offline ์ฝ๊ธฐ

  • ์„ค์น˜ยท๋ฒ„์ „ยทBridge๋ฅผ ํ™•์ธํ•˜๋Š” doctor, ์žฌ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ prompt recipe, live context resource ๋ฐ ํŒŒ์ผ ๊ธฐ๋ฐ˜ ๋Œ€์šฉ๋Ÿ‰ ๊ฒฐ๊ณผ ์ €์žฅ

  • ์„ธ์…˜๋ณ„ tool group์œผ๋กœ ๋…ธ์ถœ๋˜๋Š” typed editor ๋ฐ ํ™•์žฅ ๋„๋ฉ”์ธ ์›Œํฌํ”Œ๋กœ

  • ์„ค์น˜์™€ ์œ ์ง€๋ณด์ˆ˜ ์ž‘์—…์„ ๋•๋Š” Unity Hub Pro

Live Bridge, batch fallback, offline ์ฝ๊ธฐ

๊ฐ€๋Šฅํ•˜๋ฉด ์‹คํ–‰ ์ค‘์ธ Unity Editor๋ฅผ ์‚ฌ์šฉํ•˜๊ณ , ์ง€์›๋˜๋Š” ๋„๊ตฌ๋Š” headless batch๋กœ fallbackํ•ฉ๋‹ˆ๋‹ค. Unity๊ฐ€ ๊บผ์ ธ ์žˆ์–ด๋„ ์—์…‹๊ณผ ์ปดํŒŒ์ผ ์˜ค๋ฅ˜๋ฅผ ๋””์Šคํฌ์—์„œ ์ฝ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์˜ˆ์‹œ: โ€œBridge๊ฐ€ ๊บผ์ ธ ์žˆ์œผ๋‹ˆ Editor ๋กœ๊ทธ์—์„œ ์ตœ๊ทผ ์ปดํŒŒ์ผ ์˜ค๋ฅ˜๋ฅผ ๋ณด์—ฌ์ค˜.โ€

Typed editor์™€ ํ™•์žฅ ๋„๋ฉ”์ธ

GameObject, Scene, Prefab, Material, Package๋ฟ ์•„๋‹ˆ๋ผ NavMesh, Input System, Cinemachine, Timeline, Shader Graph ๋“ฑ์˜ ํŒจํ‚ค์ง€ ๊ธฐ๋ฐ˜ ๋„๋ฉ”์ธ์„ ์ง€์›ํ•ฉ๋‹ˆ๋‹ค.

์˜ˆ์‹œ: โ€œcinemachine ๊ทธ๋ฃน์„ ํ™œ์„ฑํ™”ํ•˜๊ณ  Player๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” ์นด๋ฉ”๋ผ๋ฅผ ๋งŒ๋“ค์–ด์ค˜.โ€

์—์ด์ „ํŠธ ๊ฐ๊ฐ๊ณผ ์ง„๋‹จ

ํ…Œ์ŠคํŠธ ๋Ÿฌ๋„ˆ, ์Šคํฌ๋ฆฐ์ƒท, Console, Profiler, ๋ฉ”๋ชจ๋ฆฌ snapshot ๋ฐ ์ด๋ฒคํŠธ pull์„ ํ†ตํ•ด ์—์ด์ „ํŠธ๊ฐ€ ์‹คํ–‰ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•˜๊ณ  ๋‹ค์Œ ์ž‘์—…์„ ๊ฒฐ์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์„ธ์…˜ ๋„๊ตฌ ๊ทธ๋ฃน๊ณผ Skill

๊ธฐ๋ณธ ๋„๊ตฌ ๋ชฉ๋ก์€ ์ž‘๊ฒŒ ์œ ์ง€ํ•˜๊ณ  ํ•„์š”ํ•œ ๋„๋ฉ”์ธ๋งŒ ์„ธ์…˜์—์„œ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค. ํ”„๋กœ์ ํŠธ Skill์€ ์—์ด์ „ํŠธ์—๊ฒŒ ๋ณ€๊ฒฝ โ†’ ๊ฒ€์ฆ โ†’ ์ˆ˜์ • ์ ˆ์ฐจ๋ฅผ ์•ˆ๋‚ดํ•ฉ๋‹ˆ๋‹ค.

์•ˆ์ „ ๊ฒŒ์ดํŠธ๊ฐ€ ์ ์šฉ๋œ ๋ณ€๊ฒฝ

๋ณ€๊ฒฝ ์ž‘์—…์€ checkpoint โ†’ mutate โ†’ validate โ†’ delta ์ˆœ์„œ๋กœ ์‹คํ–‰๋ฉ๋‹ˆ๋‹ค. ์„ฑ๊ณต์œผ๋กœ ๋ณด์ด๋Š” ํŽธ์ง‘์ด ํ”„๋กœ์ ํŠธ๋ฅผ ๋ง๊ฐ€๋œจ๋ฆฌ๊ธฐ ์ „์— ํšŒ๊ท€๋ฅผ ๋ฐœ๊ฒฌํ•˜๊ณ  ์ค‘๋‹จํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์‚ฌ์šฉ์ž: ๊ทธ Prefab์„ ์‚ญ์ œํ•ด์ค˜.

์—์ด์ „ํŠธ: Enemy ์‚ญ์ œ ์˜ํ–ฅ์„ ํ™•์ธํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

๊ฒŒ์ดํŠธ: ์‚ญ์ œํ•˜๋ฉด Level1๊ณผ SpawnPoint์— ์ƒˆ๋กœ์šด missing reference๊ฐ€ ์ƒ๊น๋‹ˆ๋‹ค.

์—์ด์ „ํŠธ: ํšŒ๊ท€๊ฐ€ ๊ฐ์ง€๋˜์–ด ์‚ญ์ œํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. ์ฐธ์กฐ๊นŒ์ง€ ํ•จ๊ป˜ ์ˆ˜์ •ํ• ์ง€ ํ™•์ธํ•ด ์ฃผ์„ธ์š”.

์˜ˆ์‹œ prompt๋Š” MCP ๋„๊ตฌ ๋ฌธ์„œ, ์ „์ฒด ๋„๊ตฌ ๊ณ„์•ฝ์€ ๋„๊ตฌ ์นดํƒˆ๋กœ๊ทธ์—์„œ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

๋น ๋ฅธ ์„ค์น˜

Unity 2022.3 LTS ์ด์ƒ์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

  1. ์ˆ˜๋™ ์„ค์น˜: ์ˆ˜๋™ ์„ค์น˜ ๋ฌธ์„œ์— ๋”ฐ๋ผ Unity ํŒจํ‚ค์ง€์™€ MCP ํด๋ผ์ด์–ธํŠธ๋ฅผ ์ง์ ‘ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.

  2. Unity Hub Pro: ์„ค์น˜ ๋งˆ๋ฒ•์‚ฌ๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

  3. ๋กœ์ปฌ ์ฒดํฌ์•„์›ƒ: ๊ฐœ๋ฐœ ํ™˜๊ฒฝ ์„ค์ •์— ๋”ฐ๋ผ ์ €์žฅ์†Œ๋ฅผ ๋นŒ๋“œํ•˜๊ณ  ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค.

  4. ์‹คํ—˜์  ์—์ด์ „ํŠธ ์„ค์น˜: ๋‹ค์Œ prompt๋ฅผ AI ํด๋ผ์ด์–ธํŠธ์— ์ „๋‹ฌํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ์ธก ๊ฐ€๋Šฅํ•œ ์„ค์น˜๊ฐ€ ํ•„์š”ํ•˜๋‹ค๋ฉด ์ˆ˜๋™ ์„ค์น˜๋‚˜ ๋งˆ๋ฒ•์‚ฌ๋ฅผ ๊ถŒ์žฅํ•ฉ๋‹ˆ๋‹ค.

Install Unity Open MCP in this Unity project by following
https://raw.githubusercontent.com/seokh1213/unity-my-mcp/main/docs/setup/agent-setup.md
exactly. Do every agent step yourself; stop and tell me only when a human action is required.
If this monorepo is already open locally, read docs/setup/agent-setup.md from disk instead of fetching.

์ „์ฒด ์ ˆ์ฐจ๋Š” ์—์ด์ „ํŠธ ์„ค์น˜ ๋ฌธ์„œ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

๋ฌธ์„œ

์‚ฌ์šฉ์ž ๋ฌธ์„œ:

๊ธฐ์—ฌ์ž ๋ฌธ์„œ:

๋‹ค๋ฅธ Unity MCP์™€ ๋น„๊ตํ•˜๋ ค๋ฉด Unity MCP ๋„๊ตฌ ๋น„๊ตํ‘œ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

Unity Hub Pro

Unity Open MCP์˜ ๋ฐ์Šคํฌํ†ฑ ๋ณด์กฐ ์•ฑ์ž…๋‹ˆ๋‹ค. ํ”„๋กœ์ ํŠธ ๊ด€๋ฆฌ, AI Setup ๋งˆ๋ฒ•์‚ฌ ๋ฐ ์œ ์ง€๋ณด์ˆ˜ ์ž‘์—…์„ ํ•˜๋‚˜์˜ UI์—์„œ ์ฒ˜๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ์ž์„ธํ•œ ๋‚ด์šฉ์€ Unity Hub Pro ๋ฌธ์„œ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

๊ธฐ์—ฌ

  • Issue ๋˜๋Š” Pull Request๋ฅผ ๋งŒ๋“ค๊ธฐ ์ „์— CONTRIBUTING.md๋ฅผ ํ™•์ธํ•˜์„ธ์š”.

  • ๊ธฐ์—ฌ์ž ๋ฌธ์ œ ํ•ด๊ฒฐ์—์„œ ๋กœ์ปฌ ํ…Œ์ŠคํŠธ, Bridge ๋ฐ ์ž๋™ํ™” ์˜ค๋ฅ˜ ๋Œ€์‘ ๋ฐฉ๋ฒ•์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

  • Validation Suite๋Š” ์ˆ˜๋™ ๊ฒ€์ฆ์„ ์œ„ํ•œ ์‹คํ–‰ ๊ฐ€๋Šฅํ•œ ์‹œ๋‚˜๋ฆฌ์˜ค ์•ฑ์ž…๋‹ˆ๋‹ค.

  • ๋ฒ„์ „ ๋ฐ ๋ฆด๋ฆฌ์Šค์— ๋™๊ธฐํ™”, tag ๋ฐ ๋ฐฐํฌ ์ ˆ์ฐจ๊ฐ€ ์ •๋ฆฌ๋ผ ์žˆ์Šต๋‹ˆ๋‹ค.

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