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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
UNITY_ENV_IDNoUnity Gaming Services environment ID (default: production)
UNITY_PROJECT_IDNoUnity Gaming Services project ID
UNITY_PROJECT_PATHNoPath to the Unity project directory
UNITY_SERVICE_KEY_IDNoUnity Gaming Services service key ID
UNITY_SERVICE_SECRETNoUnity Gaming Services service secret

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
ugs_get_project_infoA

Get Unity project UGS status, environment, and quick economy check. Run this first if UGS env is set.

economy_list_catalogB

List full Economy 2.0 catalog: currencies, items, shops

economy_create_currencyB

Create currency in Economy 2.0

economy_create_itemC

Create inventory/virtual item with custom properties

economy_create_shopB

Create shop with items and costs

cloudsave_get_player_dataC

Get Cloud Save data for a playerId

cloudcode_list_modulesA

List Cloud Code modules

cloudcode_deploy_moduleC

Deploy Cloud Code module from JS files (base64 upload + deploy)

build_get_last_reportC

Scan project and return top largest assets, size by extension, total size

build_analyze_bloatA

Find bloat: duplicates, huge files >10MB, Resources/ abuse, unoptimized textures

build_fix_importsB

Generate fix for texture imports. Returns C# Editor script. If apply=true, edits .meta directly

assets_find_orphansA

Find potential orphaned assets not referenced by scenes/prefabs (heuristic guid search)

build_check_complianceC

Check iOS/Android compliance (Target SDK, permissions, StreamingAssets bloat)

super_health_checkB

Run full project health check: size, bloat, compliance, UGS status - one tool to rule them all

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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