unity-super-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| UNITY_ENV_ID | No | Unity Gaming Services environment ID (default: production) | |
| UNITY_PROJECT_ID | No | Unity Gaming Services project ID | |
| UNITY_PROJECT_PATH | No | Path to the Unity project directory | |
| UNITY_SERVICE_KEY_ID | No | Unity Gaming Services service key ID | |
| UNITY_SERVICE_SECRET | No | Unity Gaming Services service secret |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| ugs_get_project_infoA | Get Unity project UGS status, environment, and quick economy check. Run this first if UGS env is set. |
| economy_list_catalogB | List full Economy 2.0 catalog: currencies, items, shops |
| economy_create_currencyB | Create currency in Economy 2.0 |
| economy_create_itemC | Create inventory/virtual item with custom properties |
| economy_create_shopB | Create shop with items and costs |
| cloudsave_get_player_dataC | Get Cloud Save data for a playerId |
| cloudcode_list_modulesA | List Cloud Code modules |
| cloudcode_deploy_moduleC | Deploy Cloud Code module from JS files (base64 upload + deploy) |
| build_get_last_reportC | Scan project and return top largest assets, size by extension, total size |
| build_analyze_bloatA | Find bloat: duplicates, huge files >10MB, Resources/ abuse, unoptimized textures |
| build_fix_importsB | Generate fix for texture imports. Returns C# Editor script. If apply=true, edits .meta directly |
| assets_find_orphansA | Find potential orphaned assets not referenced by scenes/prefabs (heuristic guid search) |
| build_check_complianceC | Check iOS/Android compliance (Target SDK, permissions, StreamingAssets bloat) |
| super_health_checkB | Run full project health check: size, bloat, compliance, UGS status - one tool to rule them all |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 14 tools
Tools have distinct purposes overall, but slight overlap exists between build_analyze_bloat and build_get_last_report, as both deal with file sizes. However, descriptions clarify the differences.
All tools follow a consistent domain prefix followed by verb_noun pattern using snake_case. No mixing of conventions, making it easy to understand the tool's scope from its name.
14 tools cover multiple Unity development domains (assets, builds, cloud code, cloud save, economy) without being overwhelming. Each tool serves a clear purpose and the count is appropriate for the server's scope.
The tool set provides good coverage for diagnostics and creation, but lacks update/delete operations for economy resources and cloud save. Missing operations like updating currencies or setting player data could cause agent failures in certain workflows.