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    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
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    MIT
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    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
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    52 npm
    7
    MIT
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    Provides AI assistants with comprehensive control over Unity Hub and Unity Editor through over 200 specialized tools for project management and scene manipulation. It enables users to perform complex tasks like script creation, asset management, and project builds using natural language commands.
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    247 npm
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  • A
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    This MCP server integrates AI assistants with Unity Editor, allowing them to create scenes, generate scripts, simulate input, and automate workflows using 91 built-in tools.
    251
    MIT
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    Provides over 1,000 creative ways to decline requests across four categories (polite, humorous, professional, and creative). The MCP server wraps a REST API to help users craft professional rejections through natural language interactions.
    37 npm
    MIT
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    Local MCP server that serves a local Unity documentation install to AI assistants, enabling full-text search and retrieval of Unity Manual and Script Reference pages through tools like search_unity_docs and get_page.
    MIT
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    Provides MCP tools to manage and interact with Unity debug sessions in VS Code, including breakpoints, snapshots, evaluation, and stepping, via a named pipe to the Unity Debugger Pure extension.
    MIT
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    A Unity Editor MCP server that gives Claude Code full control over Unity projects through 268 tools, 7 resources, and specialized AI agents. It enables AI-assisted game development by allowing Claude to see, create, modify, and inspect everything in Unity including scenes, GameObjects, scripts, and builds.
    6
    MIT
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    A bridge enabling seamless communication between Unity and Large Language Models via the Model Context Protocol, allowing developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
    14,430
    MIT
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    Enables AI assistants to interact with Unity Editor, managing scenes, game objects, animations, materials, scripts, and more via natural language commands.
    1
    MIT