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"How to create a game using Unity" matching MCP tools:

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  • Create new C# scripts in Unity projects with customizable file names, content, and folder locations to streamline development workflows.
    MIT
  • Retrieve recent and live game scores with status (scheduled, live, final) for a sport. Quickly check if a game is finished and see the final score.
    MIT
  • Generate optimal DFS lineups using linear programming for NBA, NFL, MLB, or NHL. Apply cash game, tournament, or balanced strategies with player constraints and stacking preferences to maximize projected points within salary caps.
    MIT
  • Retrieve step-by-step instructions and tips for any Warhammer game phase. Specify the phase name and game mode to get detailed guidance.
    MIT
  • Capture a screenshot of the Unity Game or Scene view as a PNG file. Returns the file path for visual verification of game state, UI layout, or rendering issues.
    Apache 2.0
  • Retrieve all currently opened scenes in the Unity Editor. Use this to identify active scenes before accessing detailed data with scene-get-data.
    Apache 2.0
  • Create a new Godot scene file with a specified root node type for building game levels, UI screens, or reusable components. The scene is saved automatically.
    MIT
  • Create or import server templates (eggs) in Pterodactyl to define Docker images, startup commands, and configurations for game servers.
  • Retrieve serialized data of a Unity object, including its properties and fields, for inspection or further modification using object-modify.
    Apache 2.0
  • Retrieve comprehensive game specifications including components, artwork files, and pricing details to review projects before modification.
    MIT
  • Unload a scene from the currently opened scenes in Unity Editor. Obtain the list of opened scenes using 'scene-list-opened' to identify the scene name for unloading.
    Apache 2.0